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Advanced with no pilot killed chits Blue Max Game 874748, Turn 32 - Ended game
The Map
Situations, Special messages & Tail.
Planes status








Combat Value Table
Range in Hexes
3210
3
4
7
9
Base Value
-1-1-2-2
Short burst
----
Medium burst
+1+1+1+2
Long burst
+1+1+2+3
Stability A
--+1+2
Stability B
-1--+1
Stability C
+2+2+3-
Target stalled
-3-2-1-
Attacker's speed 3 or 4
-3-2-2-2
Attacker's has a single gun
-3-2-1-
Firing with deflection
-+1+1+2
Fired at target last turn
+1+1+2+2
Tailing Target
Game informations
This is an Advanced without kills Blue Max game. This means that special damages are used, but the Pilot Killed, Explode and Observer Killed chits are removed. you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here.
You are playing the Double size Bloody Summer scenario, on a 12x10 hex board, and there are 8 players in this game.
This game was created by 107days 22h ago with this short description: This is a league game. This is a Challenge Game.
The game ended 37days 9h ago, and Clostermann was the game winner
League info
This game is part of league number: 14208 . Click here to see the full league status.

Points scored by each player in the league's ranking.
#PilotPlaneShot
downs
DeadIn GameBest pilotPointsLeague
Score
Honor

1Nkosu1YesOutYes734-
2darken0---513-
3Doorstop0---473-
4DaGrinch0---333-
5Clostermann1-OutYes982Yes
6BlackSheep0-Out-560-
7wheelnut0-Out-30-
8Fineturno0YesOut-3-1-

Victory type: Tactical victory, winning side: Allied.

If Honor colum contains Yes the player retired with no engine, no guns or 3 of fuel or less. Honrably retired pilots are considered still in game to determine victory type.
Current turn: 32 - All events
31. Clostermann Retired honorably
28. Nkosu was shot down by Clostermann.
28. Clostermann fired at Nkosu, distance 1 with no deflection. 12 points. Damage RRRRR (Base:7,Stb:+1,Tail:+2,Fired:+1,Long:+1,Dice:+5).
27. Clostermann fired at Nkosu, distance 2 with no deflection. 6 points. Damage B (Base:4,Tail:+1,Long:+1,Dice:+1).
26. darken fired at Clostermann, distance 2 with no deflection. 4 points. Damage BB (Base:4,Dice:+5).
26. Clostermann fired at darken, distance 2 with no deflection. 5 points. Damage B (Base:4,Long:+1,Dice:+1).
24. BlackSheep BlackSheep crash down due to consequences of fire damages.
24. BlackSheep damaged by fire.
23. BlackSheep damaged by fire.
23. darken fired at BlackSheep, distance 1 with deflection. 11 points. Damage RRRR (Base:7,Stb:+1,Stall:+3,Defl:-1,Fired:+1,Dice:+5).
23. BlackSheep's plane is on fire.
23. BlackSheep fired at Nkosu, distance 0 with no deflection. 11 points. Damage BRRR (Base:9,Stb:+2,Dice:+4).
22. darken fired at BlackSheep, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Defl:-3).
22. Clostermann fired at Doorstop, distance 2 with no deflection. 5 points. Damage B (Base:4,Long:+1,Dice:+3).
22. Nkosu fired at BlackSheep, distance 2 with deflection. 4 points. Damage B (Base:4,Defl:-2,Tail:+1,Fired:+1,Dice:+3).
22. Doorstop fired at Clostermann, distance 2 with no deflection. 4 points. Damage B (Base:4,Dice:+4).
21. Nkosu fired at BlackSheep, distance 2 with deflection. 3 points. Damage B (Base:4,Defl:-2,Tail:+1,Dice:+2).
20. DaGrinch fired at Clostermann, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Defl:-3).
19. Clostermann fired at darken, distance 3 with no deflection. 1 points. No relevant damages. (Base:3,Speed:-3,Long:+1,Dice:+3).
18. darken fired at BlackSheep, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Defl:-3).
12. DaGrinch fired at BlackSheep, distance 2 with deflection. 2 points. Damage B (Base:4,Defl:-2,Dice:+3).
12. Clostermann fired at Nkosu, distance 1 with deflection. 9 points. Damage RR (Base:7,Stb:+1,Speed:-1,Defl:-1,Tail:+2,Long:+1,Dice:+4).
12. BlackSheep fired at Doorstop, distance 2 with no deflection. 6 points. Damage B (Base:4,Tail:+1,Fired:+1,Dice:+2).
12. Doorstop fired at BlackSheep, distance 2 with no deflection. 4 points. Damage BB (Base:4,Dice:+5).
11. BlackSheep fired at Doorstop, distance 3 with no deflection. 0 points. No relevant damages. (Base:3,Speed:-3).
9. darken fired at BlackSheep, distance 3 with deflection. 1 points. No relevant damages. (Base:3,Defl:-3,Tail:+1,Dice:+1).
8. Clostermann fired at Doorstop, distance 2 with deflection. 5 points. Damage B (Base:4,Defl:-2,Tail:+1,Fired:+1,Long:+1,Dice:+2).
8. Nkosu fired at BlackSheep, distance 2 with deflection. 4 points. Damage B (Base:4,Defl:-2,Tail:+1,Long:+1,Dice:+1).
8. wheelnut Retired
7. Clostermann fired at Doorstop, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Speed:-3,Defl:-3,Tail:+1,Long:+1).
6. DaGrinch's plane fire extinguished.
6. DaGrinch damaged by fire.
6. BlackSheep fired at DaGrinch, distance 1 with no deflection. 8 points. Damage RRR (Base:7,Stb:+1,Dice:+6).
6. DaGrinch's plane is on fire.
5. darken fired at BlackSheep, distance 2 with no deflection. 4 points. Damage BB (Base:4,Dice:+5).
5. BlackSheep fired at darken, distance 2 with no deflection. 4 points. Damage B (Base:4,Dice:+3).
4. Fineturno was shot down by Nkosu.
4. DaGrinch fired at Clostermann, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Defl:-3).
4. BlackSheep fired at Doorstop, distance 3 with no deflection. 4 points. Damage B (Base:3,Tail:+1,Dice:+2).
4. Nkosu fired at Fineturno, distance 1 with deflection. 10 points. Damage RRR (Base:7,Stb:+1,Defl:-1,Tail:+2,Long:+1,Dice:+4).
4. Doorstop fired at Clostermann, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Defl:-2,Jammed).
3. Doorstop fired at Fineturno, distance 1 with deflection. 8 points. Damage RRR (Base:7,Stb:+1,Defl:-1,Long:+1,Dice:+6).
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