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Advanced with no pilot killed chits Blue Max Game 874744, Turn 24 - Ended game
The Map
Situations, Special messages & Tail.
Planes status








Combat Value Table
Range in Hexes
3210
3
4
7
9
Base Value
-1-1-2-2
Short burst
----
Medium burst
+1+1+1+2
Long burst
+1+1+2+3
Stability A
--+1+2
Stability B
-1--+1
Stability C
+2+2+3-
Target stalled
-3-2-1-
Attacker's speed 3 or 4
-3-2-2-2
Attacker's has a single gun
-3-2-1-
Firing with deflection
-+1+1+2
Fired at target last turn
+1+1+2+2
Tailing Target
Game informations
This is an Advanced without kills Blue Max game. This means that special damages are used, but the Pilot Killed, Explode and Observer Killed chits are removed. you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here.
You are playing the Double size Bloody Summer scenario, on a 12x10 hex board, and there are 8 players in this game.
This game was created by 1year 114days ago with this short description: This is a league game. This is a Challenge Game.
The game ended 1year 65days ago, and DaGrinch was the game winner
League info
This game is part of league number: 14208 . Click here to see the full league status.

Points scored by each player in the league's ranking.
#PilotPlaneShot
downs
DeadIn GameBest pilotPointsLeague
Score
Honor

1DaGrinch2--Yes1146-
2Clostermann1---774-
3BlackSheep1---524-
4Doorstop0---393-
5darken0-Out-300Yes
6wheelnut0-Out-40-
7Fineturno0YesOut-27-1-
8Nkosu0YesOut-27-1-

Victory type: Tactical victory, winning side: Allied.

If Honor colum contains Yes the player retired with no engine, no guns or 3 of fuel or less. Honrably retired pilots are considered still in game to determine victory type.
Current turn: 24 - All events
23. darken Retired honorably
22. Clostermann fired at darken, distance 2 with deflection. 2 points. No relevant damages. (Base:4,Speed:-2,Defl:-2,Tail:+1,Long:+1,Dice:+2).
21. Doorstop fired at darken, distance 2 with no deflection. 4 points. Damage B (Base:4,Speed:-2,Tail:+1,Fired:+1,Dice:+1).
20. Fineturno was shot down by DaGrinch.
20. darken fired at DaGrinch, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Speed:-3,Defl:-3).
20. Doorstop fired at darken, distance 3 with deflection. 1 points. No relevant damages. (Base:3,Defl:-3,Tail:+1,Dice:+3).
20. DaGrinch fired at Fineturno, distance 1 with deflection. 10 points. Damage RRRR (Base:7,Stb:+1,Stall:+3,Defl:-1,Dice:+6).
19. Doorstop fired at darken, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Speed:-3,Defl:-3).
17. DaGrinch fired at Fineturno, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Defl:-3).
15. Nkosu was shot down by Clostermann.
15. Nkosu was shot down by BlackSheep.
15. Nkosu was shot down by DaGrinch.
15. Clostermann fired at Nkosu, distance 1 with no deflection. 10 points. Damage RRRR (Base:7,Stb:+1,Fired:+1,Long:+1,Dice:+6).
15. BlackSheep fired at Nkosu, distance 2 with deflection. 2 points. No relevant damages. (Base:4,Defl:-2,Dice:+1).
15. DaGrinch fired at Nkosu, distance 1 with no deflection. 11 points. Damage RRRR (Base:7,Stb:+1,Tail:+2,Fired:+1,Dice:+5).
14. Clostermann fired at Nkosu, distance 1 with deflection. 8 points. Damage BR (Base:7,Stb:+1,Defl:-1,Long:+1,Dice:+4).
14. darken fired at Clostermann, distance 3 with no deflection. 4 points. Damage B (Base:3,Tail:+1,Dice:+2).
14. DaGrinch fired at Nkosu, distance 2 with no deflection. 5 points. Damage B (Base:4,Tail:+1,Dice:+2).
13. darken fired at Doorstop, distance 2 with no deflection. 4 points. Damage B (Base:4,Dice:+2).
13. Doorstop fired at darken, distance 2 with no deflection. 2 points. No relevant damages. (Base:4,Speed:-2,Dice:+1).
12. Nkosu fired at DaGrinch, distance 1 with no deflection. 9 points. Damage R (Base:7,Stb:+1,Long:+1,Dice:+2).
12. DaGrinch fired at Nkosu, distance 1 with no deflection. 11 points. Damage BR (Base:7,Stb:+1,Tail:+2,Long:+1,Dice:+1).
11. darken fired at Clostermann, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Speed:-3,Defl:-3).
11. DaGrinch fired at Fineturno, distance 2 with deflection. 4 points. Damage B (Base:4,Defl:-2,Tail:+1,Fired:+1,Dice:+1).
10. DaGrinch fired at Fineturno, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Speed:-2,Defl:-2).
9. Clostermann's plane fire extinguished.
9. Clostermann damaged by fire.
8. Clostermann's plane smoke turned into fire.
8. Doorstop fired at darken, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Defl:-3).
7. BlackSheep fired at Fineturno, distance 2 with deflection. 2 points. Damage B (Base:4,Defl:-2,Dice:+5).
7. wheelnut Retired
5. Clostermann fired at Nkosu, distance 2 with no deflection. 5 points. Damage BB (Base:4,Long:+1,Dice:+4).
5. Nkosu fired at Clostermann, distance 2 with no deflection. 4 points. Damage BB (Base:4,Dice:+5).
5. Clostermann's plane is smoking.
3. Fineturno fired at Doorstop, distance 1 with no deflection. 8 points. Damage R (Base:7,Stb:+1,Dice:+3).
3. Doorstop fired at Fineturno, distance 1 with no deflection. 9 points. Damage RRR (Base:7,Stb:+1,Long:+1,Dice:+5).
2. Clostermann fired at wheelnut, distance 3 with no deflection. 4 points. Damage B (Base:3,Long:+1,Dice:+2).
2. wheelnut fired at Clostermann, distance 3 with no deflection. 3 points. Damage B (Base:3,Dice:+4).
2. Clostermann's plane is smoking.
2. Doorstop fired at Nkosu, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Defl:-3).
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