City: | Oxford (United Kingdom) | Personal Data: | Male, born: December 30 1964 | Membership | 22years 90days ago. | Last Login | 10h 9' ago. | Last Move | 10h 7' ago. | Doorstop   | This user does not accept private emails. |
Click for more info.City: | Cork (Ireland) | Personal Data: | Male, born: January 01 1970 | HomePage or other cool site: | http://sites.google.com/site/historicalbattlescork/ | Membership | 20years 66days ago. | Last Login | 50days 23h ago. | Last Move | 67days 7h ago. | higheagle | This user accept private emails. |
Click for more info.City: | kent (United Kingdom) | Personal Data: | Male, born: March 25 1964 | HomePage or other cool site: | http://www.justgiving.com/andywheeler2 | Membership | 21years 354days ago. | Last Login | 44days 8h ago. | Last Move | 17days 14h ago. | wheelnut   | This user accept private emails. |
Click for more info. Warning: you are not currently logged in, so even if you were a player in this game you couldn't play until you logged in. If you want to login, click here.Advanced with no pilot killed chits Blue Max Game 870845, Turn 33 - Ended game Situations, Special messages & Tail. Combat Value Table Range in Hexes | | 3 | 2 | 1 | 0 | | 3 | 4 | 7 | 9 | Base Value | -1 | -1 | -2 | -2 | Short burst | - | - | - | - | Medium burst | +1 | +1 | +1 | +2 | Long burst | +1 | +1 | +2 | +3 | Stability A | - | - | +1 | +2 | Stability B | -1 | - | - | +1 | Stability C | +2 | +2 | +3 | - | Target stalled | -3 | -2 | -1 | - | Attacker's speed 3 or 4 | -3 | -2 | -2 | -2 | Attacker's has a single gun | -3 | -2 | -1 | - | Firing with deflection | - | +1 | +1 | +2 | Fired at target last turn | +1 | +1 | +2 | +2 | Tailing Target |
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Game informations This is an Advanced without kills Blue Max game. This means that special damages are used, but the Pilot Killed, Explode and Observer Killed chits are removed. you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here. You are playing the WWI campaign (part 2) scenario, on a 10x8 hex board, and there are 3 players in this game. This game was created by 242days 15h ago with this short description: This is a league game. This is a Challenge Game. The game ended 194days 17h ago, and Doorstop was the game winner |
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| Current turn: 33 - All events 32. wheelnut Retired honorably | 27. higheagle was shot down by Doorstop's observer. | 27. higheagle damaged by fire. | 27. Doorstop fired at higheagle, distance 1 with deflection. 6 points. Damage BB (Base:7,Stb:+2,Speed:-1,1Gun:-2,Defl:-1,Long:+1,Dice:+3). | 26. higheagle's plane smoke turned into fire. | 26. wheelnut fired at Doorstop, distance 2 with deflection. 2 points. Damage B (Base:4,Defl:-2,Dice:+4). | 26. Doorstop fired at higheagle, distance 1 with deflection. 10 points. Damage BR (Base:7,Stb:+2,1Gun:-2,Defl:-1,Tail:+2,Fired:+1,Long:+1,Dice:+2). | 26. higheagle's plane is smoking. | 25. Doorstop fired at higheagle, distance 2 with deflection. 2 points. No relevant damages. (Base:4,Stb:+1,1Gun:-2,Defl:-2,Tail:+1,Dice:+2). | 22. Doorstop fired at higheagle, distance 2 with deflection. 1 points. No relevant damages. (Base:4,Stb:+1,1Gun:-2,Defl:-2,Dice:+3). | 20. Doorstop fired at wheelnut, distance 1 with deflection. 7 points. Damage B (Base:7,Stb:+2,1Gun:-2,Defl:-1,Long:+1,Dice:+1). | 19. Doorstop fired at higheagle, distance 2 with deflection. 2 points. Damage B (Base:4,Stb:+1,1Gun:-2,Defl:-2,Fired:+1,Dice:+5). | 19. wheelnut fired at Doorstop, distance 1 with no deflection. 8 points. Damage R (Base:7,Stb:+1,Dice:+3). | 19. Doorstop fired at wheelnut, distance 1 with no deflection. 0 points. No relevant damages. (Base:7,Stb:+2,Stall:+3,1Gun:-2,Long:+1,Jammed). | 18. Doorstop fired at higheagle, distance 1 with deflection. 6 points. Damage BB (Base:7,Stb:+2,Speed:-1,1Gun:-2,Defl:-1,Long:+1,Dice:+3). | 17. Doorstop fired at wheelnut, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Stb:+1,Speed:-2,1Gun:-2,Defl:-2). | 17. Doorstop fired at higheagle, distance 1 with deflection. 8 points. Damage RRR (Base:7,Stb:+2,Speed:-1,1Gun:-2,Defl:-1,Tail:+2,Long:+1,Dice:+6). | 16. wheelnut fired at Doorstop, distance 1 with no deflection. 8 points. Damage BB (Base:7,Stb:+1,Dice:+1). | 16. Doorstop fired at wheelnut, distance 1 with no deflection. 8 points. Damage R (Base:7,Stb:+2,1Gun:-2,Long:+1,Dice:+3). | 14. Doorstop fired at higheagle, distance 1 with deflection. 7 points. Damage R (Base:7,Stb:+2,1Gun:-2,Defl:-1,Long:+1,Dice:+3). | 14. wheelnut fired at Doorstop, distance 3 with no deflection. 4 points. Damage B (Base:3,Tail:+1,Dice:+3). | 13. Doorstop fired at wheelnut, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,Speed:-3,1Gun:-3,Defl:-3). | 13. Doorstop fired at higheagle, distance 1 with deflection. 8 points. Damage R (Base:7,Stb:+2,Speed:-1,1Gun:-2,Defl:-1,Tail:+2,Long:+1,Dice:+2). | 11. wheelnut fired at Doorstop, distance 2 with deflection. 3 points. Damage B (Base:4,Defl:-2,Fired:+1,Dice:+3). | 10. wheelnut fired at Doorstop, distance 3 with deflection. 1 points. Damage B (Base:3,Defl:-3,Tail:+1,Dice:+5). | 10. Doorstop fired at higheagle, distance 2 with deflection. 1 points. Damage B (Base:4,Stb:+1,1Gun:-2,Defl:-2,Dice:+4). | 9. Doorstop fired at wheelnut, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,1Gun:-3,Defl:-3). | 8. Doorstop fired at wheelnut, distance 2 with deflection. 1 points. Damage B (Base:4,Stb:+1,1Gun:-2,Defl:-2,Dice:+5). | 8. Doorstop fired at higheagle, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,1Gun:-3,Defl:-3). | 3. wheelnut fired at Doorstop, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Speed:-2,Defl:-2). |
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