City: | Oxford (United Kingdom) | Personal Data: | Male, born: December 30 1964 | Membership | 22years 90days ago. | Last Login | 10h 2' ago. | Last Move | 9h 59' ago. | Doorstop   | This user does not accept private emails. |
Click for more info.City: | Rome (Italy) | Personal Data: | Male, born: December 20 1967 | HomePage or other cool site: | http://www.goblins.net | Membership | 22years 133days ago. | Last Login | 50days 22h ago. | Last Move | 57days 23h ago. | Gladiatore     | This user accept private emails. |
Click for more info.City: | Milano (Italy) | Membership | 18years 269days ago. | Last Login | 9h 49' ago. | Last Move | 10h 42' ago. | JackSparrow | This user accept private emails. |
Click for more info. Warning: you are not currently logged in, so even if you were a player in this game you couldn't play until you logged in. If you want to login, click here.Advanced with no pilot killed chits Blue Max Game 870824, Turn 22 - Ended game Situations, Special messages & Tail. Combat Value Table Range in Hexes | | 3 | 2 | 1 | 0 | | 3 | 4 | 7 | 9 | Base Value | -1 | -1 | -2 | -2 | Short burst | - | - | - | - | Medium burst | +1 | +1 | +1 | +2 | Long burst | +1 | +1 | +2 | +3 | Stability A | - | - | +1 | +2 | Stability B | -1 | - | - | +1 | Stability C | +2 | +2 | +3 | - | Target stalled | -3 | -2 | -1 | - | Attacker's speed 3 or 4 | -3 | -2 | -2 | -2 | Attacker's has a single gun | -3 | -2 | -1 | - | Firing with deflection | - | +1 | +1 | +2 | Fired at target last turn | +1 | +1 | +2 | +2 | Tailing Target |
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Game informations This is an Advanced without kills Blue Max game. This means that special damages are used, but the Pilot Killed, Explode and Observer Killed chits are removed. you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here. You are playing the WWI campaign (part 2) scenario, on a 10x8 hex board, and there are 3 players in this game. This game was created by 242days 15h ago with this short description: This is a league game. This is a Challenge Game. The game ended 214days 5h ago, and Doorstop was the game winner |
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| Current turn: 22 - All events 21. Gladiatore was shot down by Doorstop. | 21. Gladiatore damaged by fire. | 21. Doorstop fired at Gladiatore, distance 1 with no deflection. 12 points. Damage BRRR (Base:7,Stb:+1,Tail:+2,Fired:+1,Long:+1,Dice:+3). | 20. Gladiatore damaged by fire. | 20. Gladiatore fired at JackSparrow, distance 1 with deflection. 7 points. Damage R (Base:7,Stb:+2,1Gun:-2,Defl:-1,Fired:+1,Dice:+3). | 20. Doorstop fired at Gladiatore, distance 1 with deflection. 11 points. Damage RRRR (Base:7,Stb:+1,Defl:-1,Tail:+2,Fired:+1,Long:+1,Dice:+5). | 20. JackSparrow fired at Gladiatore, distance 1 with deflection. 9 points. Damage RR (Base:7,Stb:+1,1Gun:-2,Defl:-1,Tail:+2,Fired:+1,Long:+1,Dice:+4). | 20. Gladiatore's plane is on fire. | 19. Gladiatore fired at JackSparrow, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Stb:+1,Speed:-2,1Gun:-2,Defl:-2,Fired:+1). | 19. Doorstop fired at Gladiatore, distance 2 with deflection. 2 points. Damage B (Base:4,Defl:-2,Dice:+6). | 19. JackSparrow fired at Gladiatore, distance 2 with deflection. 2 points. Damage B (Base:4,1Gun:-2,Defl:-2,Tail:+1,Fired:+1,Dice:+4). | 18. Gladiatore fired at JackSparrow, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,Speed:-3,1Gun:-3,Defl:-3). | 18. JackSparrow fired at Gladiatore, distance 3 with deflection. 0 points. No relevant damages. (Base:3,1Gun:-3,Defl:-3,Tail:+1). | 17. Gladiatore fired at JackSparrow, distance 2 with deflection. 2 points. No relevant damages. (Base:4,Stb:+1,1Gun:-2,Defl:-2,Fired:+1,Dice:+1). | 17. Doorstop fired at Gladiatore, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Defl:-3). | 16. Gladiatore fired at JackSparrow, distance 2 with deflection. 1 points. Damage B (Base:4,Stb:+1,1Gun:-2,Defl:-2,Dice:+6). | 14. Gladiatore fired at JackSparrow, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,1Gun:-3,Defl:-3). | 13. Gladiatore fired at Doorstop, distance 1 with deflection. 5 points. Damage R (Base:7,Stb:+2,Speed:-1,1Gun:-2,Defl:-1,Dice:+5). | 11. Gladiatore fired at JackSparrow, distance 1 with deflection. 6 points. Damage B (Base:7,Stb:+2,1Gun:-2,Defl:-1,Dice:+2). | 10. Gladiatore fired at Doorstop, distance 2 with no deflection. 1 points. No relevant damages. (Base:4,Stb:+1,Speed:-2,1Gun:-2,Dice:+1). | 10. JackSparrow fired at Gladiatore, distance 1 with no deflection. 7 points. Damage RR (Base:7,Stb:+1,1Gun:-2,Long:+1,Dice:+6). | 10. Gladiatore fired at JackSparrow, distance 1 with no deflection. 6 points. Damage BB (Base:7,Stb:+2,Speed:-1,1Gun:-2,Dice:+3). | 9. Doorstop fired at Gladiatore, distance 2 with deflection. 2 points. No relevant damages. (Base:4,Defl:-2,Dice:+1). | 7. Gladiatore fired at JackSparrow, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,1Gun:-3,Defl:-3). | 6. Gladiatore fired at JackSparrow, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Stb:+1,Speed:-2,1Gun:-2,Defl:-2,Fired:+1). | 6. JackSparrow fired at Gladiatore, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Speed:-2,1Gun:-2,Defl:-2,Tail:+1). | 5. Gladiatore fired at JackSparrow, distance 1 with deflection. 6 points. Damage R (Base:7,Stb:+2,1Gun:-2,Defl:-1,Dice:+4). | 3. Gladiatore fired at Doorstop, distance 1 with deflection. 6 points. Damage BB (Base:7,Stb:+2,1Gun:-2,Defl:-1,Dice:+3). |
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