Combat Value Table Range in Hexes | | 3 | 2 | 1 | 0 | | 3 | 4 | 7 | 9 | Base Value | -1 | -1 | -2 | -2 | Short burst | - | - | - | - | Medium burst | +1 | +1 | +1 | +2 | Long burst | +1 | +1 | +2 | +3 | Stability A | - | - | +1 | +2 | Stability B | -1 | - | - | +1 | Stability C | +2 | +2 | +3 | - | Target stalled | -3 | -2 | -1 | - | Attacker's speed 3 or 4 | -3 | -2 | -2 | -2 | Attacker's has a single gun | -3 | -2 | -1 | - | Firing with deflection | - | +1 | +1 | +2 | Fired at target last turn | +1 | +1 | +2 | +2 | Tailing Target |
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Game informations This is an Advanced Blue Max game. This means that special damages are used, you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here. You are playing the Autumn 1917 - Camels vs. DIIIs - 2 players scenario, on a 8x8 hex board, and there are 2 players in this game. This game was created by 295days 12h ago with this short description: This is a league game. This is a Challenge Game. The game ended 290days 22h ago, and JackSparrow was the game winner |
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| Current turn: 25 - All events 24. rainbow Retired honorably | 16. rainbow fired at JackSparrow, distance 1 with deflection. 8 points. Damage BB (Base:7,Stb:+1,1Gun:-2,Defl:-1,Tail:+2,Long:+1,Dice:+1). | 13. rainbow fired at JackSparrow, distance 2 with no deflection. 3 points. No relevant damages. (Base:4,1Gun:-2,Tail:+1,Dice:+1). | 13. JackSparrow fired at rainbow, distance 2 with no deflection. 5 points. Damage B (Base:4,Long:+1,Dice:+1). | 10. JackSparrow fired at rainbow, distance 1 with deflection. 9 points. Damage BR (Base:7,Defl:-1,Tail:+2,Long:+1,Dice:+3). | 4. JackSparrow's plane fire extinguished. | 4. JackSparrow damaged by fire. | 4. rainbow fired at JackSparrow, distance 2 with no deflection. 4 points. Damage R (Base:4,Dice:+6). | 4. JackSparrow's plane is on fire. | 4. JackSparrow fired at rainbow, distance 2 with no deflection. 5 points. Damage B (Base:4,Long:+1,Dice:+3). |
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