Combat Value Table Range in Hexes | | 3 | 2 | 1 | 0 | | 3 | 4 | 7 | 9 | Base Value | -1 | -1 | -2 | -2 | Short burst | - | - | - | - | Medium burst | +1 | +1 | +1 | +2 | Long burst | +1 | +1 | +2 | +3 | Stability A | - | - | +1 | +2 | Stability B | -1 | - | - | +1 | Stability C | +2 | +2 | +3 | - | Target stalled | -3 | -2 | -1 | - | Attacker's speed 3 or 4 | -3 | -2 | -2 | -2 | Attacker's has a single gun | -3 | -2 | -1 | - | Firing with deflection | - | +1 | +1 | +2 | Fired at target last turn | +1 | +1 | +2 | +2 | Tailing Target |
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Game informations This is an Advanced Blue Max game. This means that special damages are used, you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here. You are playing the Late war, 2 players scenario, on a 8x8 hex board, and there are 2 players in this game. This game was created by 351days 3h ago with this short description: This is a league game. This is a Challenge Game. The game ended 349days 17h ago, and _tak_tak_tak_ was the game winner |
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| Current turn: 9 - All events 8. rainbow was shot down by _tak_tak_tak_. | 8. _tak_tak_tak_ fired at rainbow, distance 2 with no deflection. 5 points. Damage R (Base:4,Stb:+1,Dice:+6). | 8. rainbow fired at _tak_tak_tak_, distance 2 with no deflection. 6 points. Damage BR (Base:4,Stb:+1,Long:+1,Dice:+6). | 6. _tak_tak_tak_ fired at rainbow, distance 1 with no deflection. 9 points. Damage BR (Base:7,Stb:+2,Dice:+3). | 6. rainbow fired at _tak_tak_tak_, distance 1 with no deflection. 10 points. Damage BR (Base:7,Stb:+2,Long:+1,Dice:+2). | 4. _tak_tak_tak_ fired at rainbow, distance 1 with deflection. 11 points. Damage RR (Base:7,Stb:+2,Defl:-1,Tail:+2,Fired:+1,Dice:+2). | 3. _tak_tak_tak_ fired at rainbow, distance 0 with no deflection. 12 points. Damage RRRRR (Base:9,Stb:+3,Dice:+5). |
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