City: | Vaduz (Liechtenstein) | HomePage or other cool site: | http://www.news.li/ | Membership | 19years 323days ago. | Last Login | 1h 49' ago. | Last Move | 2' 54" ago. | _tak_tak_tak_                     | This user accept private emails. |
Click for more info.City: | Bologna (Italy) | Personal Data: | Male, born: October 24 1976 | HomePage or other cool site: | http://www.icsm.it | Membership | 8years 205days ago. | Last Login | 20h 48' ago. | Last Move | 20h 47' ago. | Clostermann | This user accept private emails. |
Click for more info. Warning: you are not currently logged in, so even if you were a player in this game you couldn't play until you logged in. If you want to login, click here.Advanced Blue Max Game 868319, Turn 13 - Ended game Situations, Special messages & Tail. Combat Value Table Range in Hexes | | 3 | 2 | 1 | 0 | | 3 | 4 | 7 | 9 | Base Value | -1 | -1 | -2 | -2 | Short burst | - | - | - | - | Medium burst | +1 | +1 | +1 | +2 | Long burst | +1 | +1 | +2 | +3 | Stability A | - | - | +1 | +2 | Stability B | -1 | - | - | +1 | Stability C | +2 | +2 | +3 | - | Target stalled | -3 | -2 | -1 | - | Attacker's speed 3 or 4 | -3 | -2 | -2 | -2 | Attacker's has a single gun | -3 | -2 | -1 | - | Firing with deflection | - | +1 | +1 | +2 | Fired at target last turn | +1 | +1 | +2 | +2 | Tailing Target |
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Game informations This is an Advanced Blue Max game. This means that special damages are used, you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here. You are playing the Late war, 2 players scenario, on a 8x8 hex board, and there are 2 players in this game. This game was created by 351days 1h ago with this short description: This is a league game. This is a Challenge Game. The game ended 344days 16h ago, and Clostermann was the game winner |
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| Current turn: 13 - All events 12. _tak_tak_tak_ was shot down by Clostermann. | 12. Clostermann fired at _tak_tak_tak_, distance 1 with no deflection. 10 points. Damage R (Base:7,Stb:+2,Long:+1,Dice:+1). | 12. _tak_tak_tak_'s plane EXPLODED! | 12. _tak_tak_tak_ fired at Clostermann, distance 1 with no deflection. 9 points. Damage R (Base:7,Stb:+2,Dice:+2). | 10. Clostermann fired at _tak_tak_tak_, distance 1 with deflection. 14 points. Damage BRRR (Base:7,Stb:+2,Stall:+3,Defl:-1,Tail:+2,Long:+1,Dice:+1). |
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