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City:Nashville, TN (United States)
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Blue Max has moved. New Blue Max games and leagues are no longer created on this site. Create them on the new YouPlayIt site: https://beta.youplayit.net/play/bluemax (same username and password). Your games in progress here continue normally until they finish.

Blue Max si č trasferito. Le nuove partite e leghe di Blue Max non si creano pių su questo sito, ma sul nuovo sito YouPlayIt: https://beta.youplayit.net/play/bluemax (stesso nome utente e stessa password). Le partite in corso qui continuano normalmente fino alla fine.

Standard Blue Max Game 865628, Turn 25 - Ended game
The Map
Situations, Special messages & Tail.
Planes status






Combat Value Table
Range in Hexes
3210
3
4
7
9
Base Value
-1-1-2-2
Short burst
----
Medium burst
+1+1+1+2
Long burst
+1+1+2+3
Stability A
--+1+2
Stability B
-1--+1
Stability C
+2+2+3-
Target stalled
-3-2-1-
Attacker's speed 3 or 4
-3-2-2-2
Attacker's has a single gun
-3-2-1-
Firing with deflection
-+1+1+2
Fired at target last turn
+1+1+2+2
Tailing Target
Game informations
This is a Standard Blue Max game. This means that you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here.
You are playing the Double Wingmen scenario, on a 12x10 hex board, and there are 6 players in this game.
This game was created by 2years 133days ago with this short description: This is a league game. This is a Challenge Game.
The game ended 2years 109days ago, and Clostermann was the game winner
League info
This game is part of league number: 13921 . Click here to see the full league status.

Points scored by each player in the league's ranking.
#PilotPlaneShot
downs
DeadIn GameBest pilotPointsLeague
Score
Honor

1Clostermann1--Yes815-
2Spinal-Tap0---473-
3Lidtsentude0---383-
4pokerguy0YesOutYes580-
5dcr660-Out-470Yes
6matteo0-Out-390Yes

Victory type: Tactical victory, winning side: Allied.

If Honor colum contains Yes the player retired with no engine, no guns or 3 of fuel or less. Honrably retired pilots are considered still in game to determine victory type.
Current turn: 25 - All events
24. pokerguy was shot down by Clostermann.
24. Clostermann fired at pokerguy, distance 1 with no deflection. 12 points. Damage RRRRR (Base:7,Stb:+2,Tail:+2,Fired:+1,Dice:+5).
23. pokerguy fired at Lidtsentude, distance 2 with no deflection. 5 points. Damage B (Base:4,Stb:+1,Dice:+1).
23. Clostermann fired at pokerguy, distance 1 with no deflection. 9 points. Damage RRR (Base:7,Stb:+2,Dice:+5).
23. Lidtsentude fired at pokerguy, distance 2 with no deflection. 3 points. Damage B (Base:4,Stb:+1,Speed:-2,Dice:+4).
22. pokerguy fired at Spinal-Tap, distance 1 with no deflection. 9 points. Damage BR (Base:7,Stb:+2,Dice:+3).
22. Spinal-Tap fired at pokerguy, distance 1 with no deflection. 9 points. Damage R (Base:7,Stb:+2,Dice:+1).
22. dcr66 Retired honorably
21. Spinal-Tap fired at dcr66, distance 3 with deflection. 1 points. No relevant damages. (Base:3,Stb:+1,Defl:-3,Dice:+1).
21. matteo Retired honorably
20. pokerguy fired at Spinal-Tap, distance 3 with no deflection. 5 points. Damage B (Base:3,Stb:+1,Tail:+1,Dice:+1).
19. pokerguy fired at Spinal-Tap, distance 2 with deflection. 5 points. Damage B (Base:4,Stb:+1,Defl:-2,Tail:+1,Fired:+1,Dice:+3).
19. Clostermann fired at matteo, distance 3 with deflection. 1 points. No relevant damages. (Base:3,Stb:+1,Defl:-3,Dice:+1).
18. pokerguy fired at Spinal-Tap, distance 3 with deflection. 2 points. No relevant damages. (Base:3,Stb:+1,Defl:-3,Tail:+1,Dice:+2).
17. Spinal-Tap fired at matteo, distance 3 with no deflection. 2 points. Damage B (Base:3,Stb:+1,Speed:-3,Tail:+1,Dice:+6).
17. Lidtsentude fired at pokerguy, distance 1 with deflection. 8 points. Damage BR (Base:7,Stb:+2,Defl:-1,Dice:+4).
15. matteo fired at Spinal-Tap, distance 2 with deflection. 1 points. No relevant damages. (Base:4,Stb:+1,Speed:-2,Defl:-2,Dice:+3).
14. pokerguy fired at Spinal-Tap, distance 2 with deflection. 3 points. Damage B (Base:4,Stb:+1,Defl:-2,Dice:+5).
14. Spinal-Tap fired at dcr66, distance 2 with deflection. 4 points. Damage B (Base:4,Stb:+1,Defl:-2,Tail:+1,Dice:+2).
13. dcr66 fired at Lidtsentude, distance 2 with deflection. 5 points. Damage R (Base:4,Stb:+1,Defl:-2,Tail:+1,Fired:+1,Dice:+6).
12. pokerguy fired at Spinal-Tap, distance 3 with deflection. 1 points. Damage B (Base:3,Stb:+1,Defl:-3,Dice:+4).
12. dcr66 fired at Lidtsentude, distance 2 with deflection. 4 points. Damage B (Base:4,Stb:+1,Defl:-2,Tail:+1,Dice:+3).
12. matteo fired at Clostermann, distance 2 with no deflection. 6 points. Damage B (Base:4,Stb:+1,Tail:+1,Dice:+1).
12. Spinal-Tap fired at dcr66, distance 2 with deflection. 3 points. Damage B (Base:4,Stb:+1,Defl:-2,Dice:+2).
12. Clostermann fired at matteo, distance 2 with no deflection. 5 points. Damage B (Base:4,Stb:+1,Dice:+3).
11. matteo fired at Lidtsentude, distance 1 with deflection. 7 points. Damage RR (Base:7,Stb:+2,Speed:-1,Defl:-1,Dice:+6).
10. dcr66 fired at Lidtsentude, distance 2 with no deflection. 5 points. Damage B (Base:4,Stb:+1,Speed:-2,Tail:+1,Fired:+1,Dice:+2).
9. dcr66 fired at Lidtsentude, distance 3 with deflection. 2 points. Damage B (Base:3,Stb:+1,Defl:-3,Tail:+1,Dice:+4).
9. Lidtsentude fired at pokerguy, distance 2 with deflection. 3 points. Damage B (Base:4,Stb:+1,Defl:-2,Dice:+3).
8. matteo fired at Clostermann, distance 2 with no deflection. 5 points. Damage BB (Base:4,Stb:+1,Dice:+4).
8. Clostermann fired at matteo, distance 2 with no deflection. 5 points. Damage B (Base:4,Stb:+1,Dice:+2).
6. pokerguy fired at Spinal-Tap, distance 2 with deflection. 4 points. Damage B (Base:4,Stb:+1,Defl:-2,Fired:+1,Dice:+1).
6. dcr66 fired at Lidtsentude, distance 1 with deflection. 10 points. Damage RRR (Base:7,Stb:+2,Defl:-1,Tail:+2,Dice:+4).
6. Spinal-Tap fired at matteo, distance 2 with deflection. 4 points. Damage B (Base:4,Stb:+1,Defl:-2,Tail:+1,Dice:+3).
5. pokerguy fired at Spinal-Tap, distance 3 with deflection. 1 points. Damage B (Base:3,Stb:+1,Defl:-3,Dice:+5).
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