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Blue Max has moved. New Blue Max games and leagues are no longer created on this site. Create them on the new YouPlayIt site: https://beta.youplayit.net/play/bluemax (same username and password). Your games in progress here continue normally until they finish.

Blue Max si č trasferito. Le nuove partite e leghe di Blue Max non si creano pių su questo sito, ma sul nuovo sito YouPlayIt: https://beta.youplayit.net/play/bluemax (stesso nome utente e stessa password). Le partite in corso qui continuano normalmente fino alla fine.

Standard Blue Max Game 865621, Turn 25 - Ended game
The Map
Situations, Special messages & Tail.
Planes status






Combat Value Table
Range in Hexes
3210
3
4
7
9
Base Value
-1-1-2-2
Short burst
----
Medium burst
+1+1+1+2
Long burst
+1+1+2+3
Stability A
--+1+2
Stability B
-1--+1
Stability C
+2+2+3-
Target stalled
-3-2-1-
Attacker's speed 3 or 4
-3-2-2-2
Attacker's has a single gun
-3-2-1-
Firing with deflection
-+1+1+2
Fired at target last turn
+1+1+2+2
Tailing Target
Game informations
This is a Standard Blue Max game. This means that you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here.
You are playing the Double Wingmen scenario, on a 12x10 hex board, and there are 6 players in this game.
This game was created by 2years 133days ago with this short description: This is a league game. This is a Challenge Game.
The game ended 2years 120days ago, and wetty11 was the game winner
League info
This game is part of league number: 13921 . Click here to see the full league status.

Points scored by each player in the league's ranking.
#PilotPlaneShot
downs
DeadIn GameBest pilotPointsLeague
Score
Honor

1wetty112--Yes1126-
2Clostermann0-Out-273Yes
3dcr660YesOut-252-
4Spinal-Tap1-Out-771Yes
5matteo1YesOut-710-
6higheagle0YesOut-20-1-

Victory type: Tactical victory, winning side: German.

If Honor colum contains Yes the player retired with no engine, no guns or 3 of fuel or less. Honrably retired pilots are considered still in game to determine victory type.
Current turn: 25 - All events
24. Spinal-Tap Retired honorably
18. wetty11 fired at Spinal-Tap, distance 2 with deflection. 3 points. Damage B (Base:4,Stb:+1,Defl:-2,Dice:+2).
17. matteo was shot down by wetty11.
17. wetty11 fired at matteo, distance 1 with deflection. 10 points. Damage RRR (Base:7,Stb:+2,Defl:-1,Tail:+2,Dice:+4).
15. dcr66 was shot down by Spinal-Tap.
15. dcr66 was shot down by matteo.
15. Spinal-Tap fired at dcr66, distance 1 with no deflection. 12 points. Damage RRRRR (Base:7,Stb:+2,Tail:+2,Fired:+1,Dice:+5).
15. matteo fired at dcr66, distance 1 with no deflection. 11 points. Damage RRRR (Base:7,Stb:+2,Tail:+2,Dice:+5).
14. Spinal-Tap fired at dcr66, distance 2 with no deflection. 7 points. Damage BB (Base:4,Stb:+1,Tail:+1,Fired:+1,Dice:+2).
14. Clostermann Retired honorably
13. dcr66 fired at matteo, distance 1 with no deflection. 10 points. Damage RRR (Base:7,Stb:+2,Speed:-1,Tail:+2,Dice:+4).
13. Spinal-Tap fired at dcr66, distance 3 with deflection. 1 points. Damage B (Base:3,Stb:+1,Defl:-3,Dice:+6).
13. matteo fired at dcr66, distance 1 with no deflection. 9 points. Damage R (Base:7,Stb:+2,Dice:+1).
12. higheagle was shot down by wetty11.
12. wetty11 fired at higheagle, distance 1 with deflection. 10 points. Damage RRRR (Base:7,Stb:+2,Defl:-1,Tail:+2,Dice:+6).
10. wetty11 fired at higheagle, distance 1 with no deflection. 12 points. Damage RRRRR (Base:7,Stb:+2,Tail:+2,Fired:+1,Dice:+5).
10. Clostermann fired at matteo, distance 1 with no deflection. 9 points. Damage RR (Base:7,Stb:+2,Dice:+4).
10. higheagle fired at wetty11, distance 1 with no deflection. 8 points. Damage BB (Base:7,Stb:+2,Speed:-1,Dice:+1).
10. matteo fired at Clostermann, distance 1 with no deflection. 10 points. Damage RR (Base:7,Stb:+2,Speed:-1,Tail:+2,Dice:+3).
9. wetty11 fired at higheagle, distance 2 with deflection. 3 points. Damage B (Base:4,Stb:+1,Defl:-2,Dice:+3).
8. Clostermann fired at Spinal-Tap, distance 2 with no deflection. 5 points. Damage R (Base:4,Stb:+1,Dice:+5).
8. Spinal-Tap fired at Clostermann, distance 2 with no deflection. 5 points. Damage R (Base:4,Stb:+1,Dice:+5).
5. dcr66 fired at Spinal-Tap, distance 3 with no deflection. 1 points. No relevant damages. (Base:3,Stb:+1,Speed:-3,Dice:+1).
5. Spinal-Tap fired at dcr66, distance 3 with no deflection. 4 points. Damage BB (Base:3,Stb:+1,Dice:+5).
2. higheagle fired at dcr66, distance 3 with deflection. 1 points. No relevant damages. (Base:3,Stb:+1,Defl:-3,Dice:+1).
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