City:Bologna (Italy)
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Blue Max has moved. New Blue Max games and leagues are no longer created on this site. Create them on the new YouPlayIt site: https://beta.youplayit.net/play/bluemax (same username and password). Your games in progress here continue normally until they finish.

Blue Max si č trasferito. Le nuove partite e leghe di Blue Max non si creano pių su questo sito, ma sul nuovo sito YouPlayIt: https://beta.youplayit.net/play/bluemax (stesso nome utente e stessa password). Le partite in corso qui continuano normalmente fino alla fine.

Standard Blue Max Game 865620, Turn 19 - Ended game
The Map
Situations, Special messages & Tail.
Planes status






Combat Value Table
Range in Hexes
3210
3
4
7
9
Base Value
-1-1-2-2
Short burst
----
Medium burst
+1+1+1+2
Long burst
+1+1+2+3
Stability A
--+1+2
Stability B
-1--+1
Stability C
+2+2+3-
Target stalled
-3-2-1-
Attacker's speed 3 or 4
-3-2-2-2
Attacker's has a single gun
-3-2-1-
Firing with deflection
-+1+1+2
Fired at target last turn
+1+1+2+2
Tailing Target
Game informations
This is a Standard Blue Max game. This means that you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here.
You are playing the Double Wingmen scenario, on a 12x10 hex board, and there are 6 players in this game.
This game was created by 2years 133days ago with this short description: This is a league game. This is a Challenge Game.
The game ended 2years 119days ago, and pokerguy was the game winner
League info
This game is part of league number: 13921 . Click here to see the full league status.

Points scored by each player in the league's ranking.
#PilotPlaneShot
downs
DeadIn GameBest pilotPointsLeague
Score
Honor

1pokerguy3--Yes1548-
2matteo1---475-
3wetty110YesOut-453-
4dcr661YesOutYes781-
5Clostermann0YesOut-46-1-
6Spinal-Tap0YesOut-24-1-

Victory type: Strategic victory, winning side: Allied.

If Honor colum contains Yes the player retired with no engine, no guns or 3 of fuel or less. Honrably retired pilots are considered still in game to determine victory type.
Current turn: 19 - All events
18. Clostermann was shot down by pokerguy.
18. pokerguy fired at Clostermann, distance 1 with no deflection. 11 points. Damage RRRRR (Base:7,Stb:+2,Speed:-1,Tail:+2,Fired:+1,Dice:+6).
17. pokerguy fired at Clostermann, distance 3 with no deflection. 4 points. Damage B (Base:3,Stb:+1,Dice:+4).
16. Spinal-Tap was shot down by pokerguy.
16. Spinal-Tap was shot down by matteo.
16. pokerguy fired at Spinal-Tap, distance 1 with no deflection. 11 points. Damage BRRR (Base:7,Stb:+2,Tail:+2,Dice:+4).
16. matteo fired at Spinal-Tap, distance 2 with deflection. 4 points. Damage B (Base:4,Stb:+1,Defl:-2,Tail:+1,Dice:+2).
14. dcr66 was shot down by pokerguy.
14. pokerguy fired at dcr66, distance 1 with deflection. 11 points. Damage BR (Base:7,Stb:+2,Defl:-1,Tail:+2,Fired:+1,Dice:+1).
13. wetty11 was shot down by dcr66.
13. dcr66 fired at wetty11, distance 1 with deflection. 11 points. Damage RR (Base:7,Stb:+2,Defl:-1,Tail:+2,Fired:+1,Dice:+2).
13. Clostermann fired at pokerguy, distance 1 with deflection. 8 points. Damage R (Base:7,Stb:+2,Defl:-1,Dice:+3).
13. pokerguy fired at dcr66, distance 1 with deflection. 11 points. Damage RRR (Base:7,Stb:+2,Stall:+3,Defl:-1,Dice:+3).
12. dcr66 fired at wetty11, distance 1 with deflection. 10 points. Damage R (Base:7,Stb:+2,Defl:-1,Tail:+2,Dice:+1).
12. Clostermann fired at wetty11, distance 1 with no deflection. 10 points. Damage R (Base:7,Stb:+2,Fired:+1,Dice:+1).
12. wetty11 fired at Clostermann, distance 1 with no deflection. 9 points. Damage BRRR (Base:7,Stb:+2,Dice:+6).
11. Clostermann fired at wetty11, distance 3 with deflection. 1 points. No relevant damages. (Base:3,Stb:+1,Defl:-3,Dice:+3).
10. pokerguy fired at Spinal-Tap, distance 1 with deflection. 8 points. Damage RR (Base:7,Stb:+2,Defl:-1,Dice:+5).
9. Spinal-Tap fired at pokerguy, distance 2 with deflection. 3 points. No relevant damages. (Base:4,Stb:+1,Defl:-2,Dice:+1).
8. dcr66 fired at wetty11, distance 2 with no deflection. 5 points. Damage B (Base:4,Stb:+1,Speed:-2,Tail:+1,Fired:+1,Dice:+3).
8. Spinal-Tap fired at wetty11, distance 3 with deflection. 1 points. No relevant damages. (Base:3,Stb:+1,Defl:-3,Dice:+2).
8. Clostermann fired at wetty11, distance 2 with no deflection. 5 points. Damage B (Base:4,Stb:+1,Dice:+1).
8. wetty11 fired at Clostermann, distance 2 with no deflection. 5 points. Damage R (Base:4,Stb:+1,Dice:+6).
7. dcr66 fired at wetty11, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,Speed:-3,Defl:-3).
5. Spinal-Tap fired at wetty11, distance 2 with no deflection. 5 points. Damage B (Base:4,Stb:+1,Dice:+3).
5. wetty11 fired at Spinal-Tap, distance 2 with no deflection. 5 points. Damage R (Base:4,Stb:+1,Dice:+6).
3. dcr66 fired at wetty11, distance 1 with no deflection. 10 points. Damage R (Base:7,Stb:+2,Fired:+1,Dice:+1).
3. Clostermann fired at pokerguy, distance 2 with no deflection. 5 points. Damage B (Base:4,Stb:+1,Dice:+3).
3. pokerguy fired at Clostermann, distance 2 with no deflection. 5 points. Damage B (Base:4,Stb:+1,Dice:+2).
3. wetty11 fired at dcr66, distance 1 with no deflection. 10 points. Damage RR (Base:7,Stb:+2,Fired:+1,Dice:+3).
2. dcr66 fired at wetty11, distance 3 with no deflection. 4 points. Damage R (Base:3,Stb:+1,Dice:+6).
2. wetty11 fired at dcr66, distance 3 with no deflection. 4 points. Damage B (Base:3,Stb:+1,Dice:+3).
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