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City:Nashville, TN (United States)
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Standard Blue Max Game 865619, Turn 26 - Ended game
The Map
Situations, Special messages & Tail.
Planes status






Combat Value Table
Range in Hexes
3210
3
4
7
9
Base Value
-1-1-2-2
Short burst
----
Medium burst
+1+1+1+2
Long burst
+1+1+2+3
Stability A
--+1+2
Stability B
-1--+1
Stability C
+2+2+3-
Target stalled
-3-2-1-
Attacker's speed 3 or 4
-3-2-2-2
Attacker's has a single gun
-3-2-1-
Firing with deflection
-+1+1+2
Fired at target last turn
+1+1+2+2
Tailing Target
Game informations
This is a Standard Blue Max game. This means that you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here.
You are playing the Double Wingmen scenario, on a 12x10 hex board, and there are 6 players in this game.
This game was created by 1year 126days ago with this short description: This is a league game. This is a Challenge Game.
The game ended 1year 104days ago, and higheagle was the game winner
League info
This game is part of league number: 13921 . Click here to see the full league status.

Points scored by each player in the league's ranking.
#PilotPlaneShot
downs
DeadIn GameBest pilotPointsLeague
Score
Honor

1higheagle1-OutYes885Yes
2dcr661-Out-624Yes
3Spinal-Tap1-Out-584Yes
4Clostermann0--Yes601-
5pokerguy0YesOut-24-1-
6Lidtsentude0YesOut-12-1-

Victory type: Tactical victory, winning side: German.

If Honor colum contains Yes the player retired with no engine, no guns or 3 of fuel or less. Honrably retired pilots are considered still in game to determine victory type.
Current turn: 26 - All events
25. higheagle Retired honorably
24. Clostermann fired at higheagle, distance 2 with no deflection. 6 points. Damage B (Base:4,Stb:+1,Tail:+1,Dice:+2).
19. Clostermann fired at higheagle, distance 1 with deflection. 9 points. Damage RRR (Base:7,Stb:+2,Defl:-1,Fired:+1,Dice:+5).
19. Spinal-Tap Retired honorably
19. dcr66 Retired honorably
18. higheagle fired at Clostermann, distance 2 with no deflection. 5 points. Damage B (Base:4,Stb:+1,Dice:+3).
18. Clostermann fired at higheagle, distance 2 with no deflection. 5 points. Damage R (Base:4,Stb:+1,Dice:+5).
17. dcr66 fired at Clostermann, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,Speed:-3,Defl:-3).
14. higheagle fired at Clostermann, distance 2 with no deflection. 7 points. Damage B (Base:4,Stb:+1,Tail:+1,Fired:+1,Dice:+1).
14. Spinal-Tap fired at Clostermann, distance 2 with no deflection. 6 points. Damage B (Base:4,Stb:+1,Tail:+1,Dice:+1).
14. Clostermann fired at Spinal-Tap, distance 2 with no deflection. 5 points. Damage R (Base:4,Stb:+1,Dice:+5).
13. higheagle fired at Clostermann, distance 3 with no deflection. 4 points. Damage R (Base:3,Stb:+1,Dice:+6).
11. higheagle fired at Clostermann, distance 3 with deflection. 2 points. Damage B (Base:3,Stb:+1,Defl:-3,Tail:+1,Dice:+3).
8. Lidtsentude was shot down by higheagle.
8. higheagle fired at Lidtsentude, distance 1 with no deflection. 9 points. Damage RRR (Base:7,Stb:+2,Dice:+5).
7. pokerguy was shot down by Spinal-Tap.
7. pokerguy was shot down by dcr66.
7. Spinal-Tap fired at pokerguy, distance 1 with no deflection. 9 points. Damage BRRR (Base:7,Stb:+2,Dice:+6).
7. dcr66 fired at pokerguy, distance 1 with no deflection. 10 points. Damage RRRR (Base:7,Stb:+2,Fired:+1,Dice:+6).
7. pokerguy fired at Spinal-Tap, distance 1 with no deflection. 9 points. Damage RR (Base:7,Stb:+2,Dice:+4).
7. Clostermann fired at Spinal-Tap, distance 1 with deflection. 7 points. Damage B (Base:7,Stb:+2,Speed:-1,Defl:-1,Dice:+1).
6. higheagle fired at Lidtsentude, distance 2 with no deflection. 7 points. Damage R (Base:4,Stb:+1,Tail:+1,Fired:+1,Dice:+3).
6. dcr66 fired at pokerguy, distance 1 with no deflection. 9 points. Damage RRR (Base:7,Stb:+2,Dice:+5).
6. Lidtsentude fired at higheagle, distance 2 with no deflection. 5 points. Damage B (Base:4,Stb:+1,Dice:+1).
6. pokerguy fired at dcr66, distance 1 with no deflection. 9 points. Damage R (Base:7,Stb:+2,Dice:+2).
5. higheagle fired at Lidtsentude, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,Speed:-3,Defl:-3,Tail:+1).
2. higheagle fired at Clostermann, distance 2 with no deflection. 5 points. Damage B (Base:4,Stb:+1,Dice:+1).
2. Clostermann fired at higheagle, distance 2 with no deflection. 3 points. Damage B (Base:4,Stb:+1,Speed:-2,Dice:+3).
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