City: | Vaduz (Liechtenstein) | HomePage or other cool site: | http://www.news.li/ | Membership | 19years 323days ago. | Last Login | 3h 55' ago. | Last Move | 2h 8' ago. | _tak_tak_tak_                     | This user accept private emails. |
Click for more info.City: | North York (Canada) | Personal Data: | Male, born: March 09 1968 | HomePage or other cool site: | http://https://worldofwarships.com/ | Membership | 18years 212days ago. | Last Login | 19h 52' ago. | Last Move | 2h 37' ago. | dcr66     | This user accept private emails. |
Click for more info. Warning: you are not currently logged in, so even if you were a player in this game you couldn't play until you logged in. If you want to login, click here.Advanced Blue Max Game 864312, Turn 4 - Ended game Situations, Special messages & Tail. Combat Value Table Range in Hexes | | 3 | 2 | 1 | 0 | | 3 | 4 | 7 | 9 | Base Value | -1 | -1 | -2 | -2 | Short burst | - | - | - | - | Medium burst | +1 | +1 | +1 | +2 | Long burst | +1 | +1 | +2 | +3 | Stability A | - | - | +1 | +2 | Stability B | -1 | - | - | +1 | Stability C | +2 | +2 | +3 | - | Target stalled | -3 | -2 | -1 | - | Attacker's speed 3 or 4 | -3 | -2 | -2 | -2 | Attacker's has a single gun | -3 | -2 | -1 | - | Firing with deflection | - | +1 | +1 | +2 | Fired at target last turn | +1 | +1 | +2 | +2 | Tailing Target |
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Game informations This is an Advanced Blue Max game. This means that special damages are used, you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here. You are playing the Late war, 2 players scenario, on a 8x8 hex board, and there are 2 players in this game. This game was created by 1year 187days ago with this short description: This is a league game. This is a Challenge Game. The game ended 1year 186days ago, and dcr66 was the game winner |
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| Current turn: 4 - last 8 turns events 3. _tak_tak_tak_ was shot down by dcr66. | 3. dcr66 fired at _tak_tak_tak_, distance 1 with no deflection. 11 points. Damage BRRR (Base:7,Stb:+2,Fired:+1,Long:+1,Dice:+4). | 2. _tak_tak_tak_ fired at dcr66, distance 1 with no deflection. 9 points. Damage RR (Base:7,Stb:+2,Dice:+4). | 2. dcr66 fired at _tak_tak_tak_, distance 1 with no deflection. 10 points. Damage BRRR (Base:7,Stb:+2,Long:+1,Dice:+5). |
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