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May 20th 2026: The Foundational Work is Done!

Site Update: Back to Building Games

For the past two months I've been working behind the scenes to clean up the foundations of YouPlayIt. The site has been running on a codebase that's over 20 years old, and a lot of the underlying machinery was either out of date or carrying problems nobody had time to fix. None of this recent work of mine added any features. But it all had to happen before I could responsibly start touching game code again. With the help of Claude Code I was able to tackle this in bulk.

Here's what got done.

Security

The site had serious SQL injection exposure across most of its database operations. This is the kind of vulnerability that lets a hostile user craft inputs that take over a database. I rewrote every public-facing part of the site that talks to the database to close that kind of attack off completely. Login, registration, profile changes, email changes, and game move submission across all six games are now hardened. This was the most significant and time consuming of all the work.

I also removed some leftover debugging output that was accidentally printing internal database information onto pages during normal use. There are a handful of other known minor weaknesses are documented and queued. They're known, they're not the highest priority right now, risk is small, damage is negligible, and they will get worked through.

Infrastructure

The Java engine that runs Gonzaga was on a version of Java that hasn't received security updates in years. I upgraded it to the current supported version and rebuilt all the game engine components against it. The service that keeps the engine running was also migrated off an old commercial wrapper onto a modern open-source one. While I was in there I also fixed a longstanding typo in the code that nobody had ever bothered to correct. This was the second largest item that had to be corrected before I could move on.

Donations

The PayPal donation badge had been broken since before I took over the site in 2018. Every time someone donated, I was running database updates by hand. It turned out the PayPal mechanism this site relied on was broken at the PayPal account level and had been for years, with no fix available short of getting PayPal's engineering team involved. Instead of dealing with that nightmare, I switched the donation flow over to a different PayPal mechanism that works. Donations now process automatically end-to-end: badges update, audit records get written, and thank-you emails go out without me touching anything.

Operations

The site finally has proper source control again. For years, the live server was the only copy of the running code, and any mistake was permanent. There are now two private code repositories, automated sync between my dev environment and the live server, and a documented procedure for everything from deploying a change to archiving dead files. Traffic analytics are now running so I can actually see what's getting used.

I also archived 77 dead files from the active codebase, captured a full snapshot of the database structure, and wrote roughly seven separate documents covering how the site works, what's broken, what's been fixed, and what's deferred. The original codebase is mostly in Italian (variable names and comments), and there's now a growing English glossary so future work doesn't keep tripping over translation guesses.

What's next

The foundations are now in a state where I can actually work on the things that matter to you: game mechanics, longstanding game bugs, and new features. The first item on that list is the tailing bug. See the forum for my idea on this. After that, I'm going to start looking at the open bug list and the feature requests that have been sitting around.

Thank you for your patience while none of this was visible from the outside. If you noticed nothing changing for two months, that's exactly the outcome I was aiming for. The site stays up, the games stay running, and everything underneath is now in much better shape.


More To Come.

Have Fun!

Electro



Facebook group here: www.facebook.com/groups/575849002897254<
News

May 20th 2026: ongoing updates...

FYI: I am currently (5/20/26 12:45PM EST) making some pretty big changes to the site. I may have to debug it if I see a problem, depending on the problem. I have a backout plan to revert. This is the last part of some huge backend changes I've been making over the past month or two to modernize everything, and this is the biggest one with the largest 'blast radius'. Will post a complete Change List once this one is done! Stay tuned and..

Have Fun!

Electro



Facebook group here: www.facebook.com/groups/575849002897254<
News

March 31th 2026: Site Upgrades!

I have started coding... You can all thank Longneck for nudging me to get going. He did this by re-writing the rules guide for the Advanced version of WS&IM. Check them out! They are very well done.

Instead of my usual hack job, I decided to ingest the entire YouPlayIt code base into ClaudeCode and let it do its thing. The first minor test was to insert the new rules guide. A very minor thing, but a great test.

This was yesterday. Today I'm attacking a number of internal code issues that have been blocking me from doing much for many years. Over the next few days, (or weeks depending on R.L. stuff) I will be modernizing the code structure. I'll let you know what those were as they are completed. Then, once thats done, I'll start on all the requests I have pending, plus making the entire site something that doesn't look like its from the days of the Internet Superhighway (remember that?)

Stay tuned and..

Have Fun!

Electro



Facebook group here: www.facebook.com/groups/575849002897254<
News

February 20th 2026: Steady as She Goes

We're well into 2026 and things are stable. Only a few minor tweaks have been done as needed. Our player base has remained about the same for the past few years, with new players coming and going.

I don't want to make any promises about new features yet, but I have been doing a lot of work with Claude Coding in my work. I've prepared the YouPlayIt code base for analysis but, even with AI doing most of the work, I still haven't had the free time needed to start this, and then follow through. Not to mention that it's not free.

But it looks promising. I absolutely DO want to update and improve Blue Max, WS&IM, and even Cartagena. First addressing some bugs, then finding a solution for the Tailing loop, then adding more scenarios; like balloon busting missions for BlueMax, adding shorelines to WS&IM with associated scenarios, and adding some of the expansions to Cartagena.

All cool stuff. Just takes time and some money.

In the meantime, the site's not going anywhere and I'll keep hosting as long as you keep playing.

Have Fun!

Electro



Facebook group here: www.facebook.com/groups/575849002897254<
News

December 9th 2025: Happy Holidays!

Happy Holidays Everyone!

It's that time of year. One of my favorites and I want to wish you the best for this holiday season! I hope you have some time to spend with friends, family, pets, and fellow players.

I also wish each of you the greatest of luck and fortune in 2026!

Have Fun!

Electro



Facebook group here: www.facebook.com/groups/575849002897254<

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