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News

October 1st 2022: Looking for help with the site.

If you have some .net/.asp experience and want to help out a few hours a week, please let me know.

gamemaster@youplay.it


Facebook group here: www.facebook.com/groups/575849002897254
Wooden Ships and Iron Men Beta site here: www.youplay.it/beta/play/main.asp


Have Fun!

Electro
News

March 26th 2022: Clear skies and fair seas

All is well.


Facebook group here: www.facebook.com/groups/575849002897254
Wooden Ships and Iron Men Beta site here: www.youplay.it/beta/play/main.asp


Have Fun!

Electro
News

March 20th 2022: Outage on March 26

I'm upgrading the Internet connection and increasing speed by about 8X for just an extra $10/month. They'll need to replace some of the old fiber connection equipment (I was one of the first to get fiber in this area almost 15 years ago.) This might also change the static IP which then might affect name resolution on www.youplay.it for a few more hours until it synchs across the intarwebs. I hope not, but I'm ready for it. It's Verizon, so who really knows until it actually happens. I'll find out on Saturday.

So anyways, expect some downtime on Saturday.
If there are any issues, I'll post on the FB group.


Facebook group here: www.facebook.com/groups/575849002897254
Wooden Ships and Iron Men Beta site here: www.youplay.it/beta/play/main.asp


Have Fun!

Electro
News

November 30th 2021: New Changes in Live

Anchoring rules! (adds to HDT, allows a ship to pivot on stern if only stern anchor dropped. Takes 2 turns to raise em!)

- Anchoring Note 1: Many scenarios did not allow anchoring. At this time all scenarios allow it. Will correct when scenarios are updated.
- Anchoring Note 2: Official rules do not clarify if a ship drifts or not when anchored. We interpret it that a ship will NOT drift when anchored.

Ability to fire Chainshot is now based on starting nationality instead of current controlling nationality. Only certain ships actually had the chain available for use on them.

Fix: Ships involved in melee cannot make repairs

BlueMax minor bug fix: Correctly damages both machine guns when taking two identical blue chits from two different attacks.

Interface updates:
- Moved "Show Previous Ship positions" button near the Ship controls
- Changed repair default to rigging
- During melee, the Ship Controls are no longer a fixed float, so that it is possible to scroll it down when having lots of ships in melee.


Thank You Blue Dragon!


Facebook group here: www.facebook.com/groups/575849002897254
Wooden Ships and Iron Men Beta site here: www.youplay.it/beta/play/main.asp


Have Fun!

Electro
News

May 18th 2021: Lots More WS&IM Beta Rules Going Live! REPAIRS!

We are bringing the rest of the WS&IM Beta rules live. This includes the new interface which is Mobile compatible, Backing Sails and, more importantly, Repairs! Plus many other bug fixes.
Here's the whole list.

As per BlueDragon - Be Sure to Thank Him!

Mobile Interface Controls
Moved the controls in the top right corner. I didn't want to steal precious space for the event log on the left.
The Ship Status should automatically move down a bit to make space for the Ship Controls.
You can click directly on a ship to select it or use the next/previous ship button.
I have also:
- added Help descriptions on popup (? icon) for SkipTBP, Offer Draw and Surrender. Removed the text near them and made them a single line.
- added the improved targeting (Full Guns solutions are preferred on equal HdT)
- added ship autofocus when clicking on the ships or on PrevShip / NextShip buttons. The window will try to scroll so that the ship is on the center of the page.
- fixed map rendering on some tablets

Backing Sails
These allow a ship to Back Sails for a move, preventing some automatic Foulings that sometimes occur.

REPAIRS
Ships which don't load or fire guns, engage in melee, become involved in a collision, up-anchor, change from full sails to battle sails or vice-versa, or expend any factors of its movement allowance to turn (only move in a straight line or not at all), may make repairs; provided there are at least two crew sections available. (The second section need not be complete). All repairs take three turns (not necessarily in sequence). In three turns, two hull, two rigging, or two gun squares can be repaired. Repairs cannot be made on "surrendered" ships. Only one type of repair may be made per turn.

Bug Fixes and other small stuff
- Fixed the bug discovered by Longneck on Rule V.D1 and I implemented Rule V.D.3 which was missing.
- Fix on Rule V.D.1
- Rule V.D.3
- Fix grapple release when ship explodes or sinks
- Added Wind Scenario info when game is Advanced
- Fixed bug which displayed incorrect wind on Turn 0
- Fixed wrong redirection from Beta to Main on scenario preview
- Fixed scenario preview: now ships are visible again
- Added Wind info on scenario preview, improved visuals



Facebook group here: www.facebook.com/groups/575849002897254
Wooden Ships and Iron Men Beta site here: www.youplay.it/beta/play/main.asp


Have Fun!

Electro

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