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Blue Max has moved. New Blue Max games and leagues are no longer created on this site. Create them on the new YouPlayIt site: https://beta.youplayit.net/play/bluemax (same username and password). Your games in progress here continue normally until they finish.

Blue Max si č trasferito. Le nuove partite e leghe di Blue Max non si creano pių su questo sito, ma sul nuovo sito YouPlayIt: https://beta.youplayit.net/play/bluemax (stesso nome utente e stessa password). Le partite in corso qui continuano normalmente fino alla fine.

Standard Blue Max Game 870594, Turn 23 - Ended game
The Map
Situations, Special messages & Tail.
Planes status








Combat Value Table
Range in Hexes
3210
3
4
7
9
Base Value
-1-1-2-2
Short burst
----
Medium burst
+1+1+1+2
Long burst
+1+1+2+3
Stability A
--+1+2
Stability B
-1--+1
Stability C
+2+2+3-
Target stalled
-3-2-1-
Attacker's speed 3 or 4
-3-2-2-2
Attacker's has a single gun
-3-2-1-
Firing with deflection
-+1+1+2
Fired at target last turn
+1+1+2+2
Tailing Target
Game informations
This is a Standard Blue Max game. This means that you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here.
You are playing the [ADITL] Intercept (dancers) scenario, on a 10x10 hex board, and there are 8 players in this game.
This game was created by 1year 258days ago with this short description: This is a league game. This is a Challenge Game.
The game ended 1year 222days ago, and dcr66 was the game winner
League info
This game is part of league number: 14091 . Click here to see the full league status.

Points scored by each player in the league's ranking.
#PilotPlaneShot
downs
DeadIn GameBest pilotPointsLeague
Score
Honor

1dcr662--Yes1176-
2wheelnut1---604-
3wetty110---483-
4Gladiatore0---453-
5DaGrinch0-OutYes701Yes
6Nkosu0YesOut-30-1-
7jtbourke0YesOut-18-1-
8Eustache0YesOut-9-1-

Victory type: Tactical victory, winning side: German.

If Honor colum contains Yes the player retired with no engine, no guns or 3 of fuel or less. Honrably retired pilots are considered still in game to determine victory type.
Current turn: 23 - last 8 turns events
22. DaGrinch Retired honorably
21. DaGrinch fired at Gladiatore, distance 2 with deflection. 2 points. No relevant damages. (Base:4,Stb:+1,1Gun:-2,Defl:-2,Fired:+1,Dice:+2).
20. DaGrinch fired at Gladiatore, distance 2 with deflection. 1 points. No relevant damages. (Base:4,Stb:+1,1Gun:-2,Defl:-2,Dice:+2).
19. DaGrinch fired at dcr66, distance 2 with deflection. 1 points. Damage B (Base:4,Stb:+1,1Gun:-2,Defl:-2,Dice:+4).
18. DaGrinch fired at wheelnut, distance 1 with deflection. 6 points. Damage BR (Base:7,Stb:+2,1Gun:-2,Defl:-1,Dice:+6).
18. Gladiatore fired at DaGrinch, distance 2 with deflection. 2 points. Damage B (Base:4,Defl:-2,Dice:+6).
17. DaGrinch fired at dcr66, distance 1 with deflection. 7 points. Damage RR (Base:7,Stb:+2,1Gun:-2,Defl:-1,Fired:+1,Dice:+6).
17. dcr66 fired at DaGrinch, distance 1 with deflection. 9 points. Damage BRRR (Base:7,Stb:+1,Speed:-1,Defl:-1,Tail:+2,Fired:+1,Dice:+6).
16. DaGrinch fired at dcr66, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Stb:+1,Speed:-2,1Gun:-2,Defl:-2,Fired:+1).
16. dcr66 fired at DaGrinch, distance 2 with deflection. 1 points. Damage B (Base:4,Speed:-2,Defl:-2,Tail:+1,Dice:+5).
15. DaGrinch fired at dcr66, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Stb:+1,Speed:-2,1Gun:-2,Defl:-2,Fired:+1).

See full history
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