City:Vaduz (Liechtenstein)
HomePage or other cool site:http://www.news.li/
Membership19years 322days ago.
Last Login21h 36' ago.
Last Move21h 28' ago.
_tak_tak_tak_ This user accept private emails.

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City:Yellowknife (Canada)
Personal Data:Male
Membership16years 228days ago.
Last Login10h 10' ago.
Last Move10h 7' ago.
Grosnounou This user accept private emails.

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Advanced with no pilot killed chits Blue Max Game 868953, Turn 20 - Ended game
The Map
Situations, Special messages & Tail.
Planes status


Combat Value Table
Range in Hexes
3210
3
4
7
9
Base Value
-1-1-2-2
Short burst
----
Medium burst
+1+1+1+2
Long burst
+1+1+2+3
Stability A
--+1+2
Stability B
-1--+1
Stability C
+2+2+3-
Target stalled
-3-2-1-
Attacker's speed 3 or 4
-3-2-2-2
Attacker's has a single gun
-3-2-1-
Firing with deflection
-+1+1+2
Fired at target last turn
+1+1+2+2
Tailing Target
Game informations
This is an Advanced without kills Blue Max game. This means that special damages are used, but the Pilot Killed, Explode and Observer Killed chits are removed. you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here.
You are playing the Aug 17 - Runner Vs. Dancer - 2 players scenario, on a 12x10 hex board, and there are 2 players in this game.
This game was created by 326days 6h ago with this short description: This is a league game. This is a Challenge Game.
The game ended 316days 5h ago, and _tak_tak_tak_ was the game winner
League info
This game is part of league number: 14033 . Click here to see the full league status.

Points scored by each player in the league's ranking.
#PilotPlaneShot
downs
DeadIn GameBest pilotPointsLeague
Score
Honor

1_tak_tak_tak_1---935-
2Grosnounou0YesOut-34-1-

Victory type: Strategic victory, winning side: German.

If Honor colum contains Yes the player retired with no engine, no guns or 3 of fuel or less. Honrably retired pilots are considered still in game to determine victory type.
Current turn: 20 - last 8 turns events
19. Grosnounou was shot down by _tak_tak_tak_.
19. _tak_tak_tak_ fired at Grosnounou, distance 1 with no deflection. 7 points. Damage BR (Base:7,Dice:+5).
17. _tak_tak_tak_ fired at Grosnounou, distance 1 with deflection. 9 points. Damage RR (Base:7,Defl:-1,Tail:+2,Fired:+1,Dice:+4).
16. _tak_tak_tak_ fired at Grosnounou, distance 1 with deflection. 9 points. Damage BR (Base:7,Defl:-1,Tail:+2,Fired:+1,Dice:+3).
15. _tak_tak_tak_ fired at Grosnounou, distance 1 with no deflection. 9 points. Damage RRR (Base:7,Tail:+2,Dice:+5).
13. _tak_tak_tak_ fired at Grosnounou, distance 1 with no deflection. 9 points. Damage BRRR (Base:7,Fired:+1,Long:+1,Dice:+6).
13. Grosnounou fired at _tak_tak_tak_, distance 1 with no deflection. 10 points. Damage BR (Base:7,Stb:+1,Fired:+1,Long:+1,Dice:+2).
12. _tak_tak_tak_ fired at Grosnounou, distance 3 with no deflection. 4 points. Damage R (Base:3,Stb:-1,Tail:+1,Long:+1,Dice:+6).
12. Grosnounou fired at _tak_tak_tak_, distance 3 with no deflection. 3 points. Damage B (Base:3,Dice:+4).

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