City: | Vaduz (Liechtenstein) | HomePage or other cool site: | http://www.news.li/ | Membership | 19years 323days ago. | Last Login | 3h 13' ago. | Last Move | 1h 26' ago. | _tak_tak_tak_                     | This user accept private emails. |
Click for more info.City: | Nashville, TN (United States) | Personal Data: | Male, born: September 15 1960 | HomePage or other cool site: | http://Also playing as Mongoose | Membership | 19years 200days ago. | Last Login | 3h 53' ago. | Last Move | 3h 52' ago. | pokerguy     | This user accept private emails. |
Click for more info. Warning: you are not currently logged in, so even if you were a player in this game you couldn't play until you logged in. If you want to login, click here.Advanced with no pilot killed chits Blue Max Game 868936, Turn 28 - Ended game Situations, Special messages & Tail. Combat Value Table Range in Hexes | | 3 | 2 | 1 | 0 | | 3 | 4 | 7 | 9 | Base Value | -1 | -1 | -2 | -2 | Short burst | - | - | - | - | Medium burst | +1 | +1 | +1 | +2 | Long burst | +1 | +1 | +2 | +3 | Stability A | - | - | +1 | +2 | Stability B | -1 | - | - | +1 | Stability C | +2 | +2 | +3 | - | Target stalled | -3 | -2 | -1 | - | Attacker's speed 3 or 4 | -3 | -2 | -2 | -2 | Attacker's has a single gun | -3 | -2 | -1 | - | Firing with deflection | - | +1 | +1 | +2 | Fired at target last turn | +1 | +1 | +2 | +2 | Tailing Target |
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Game informations This is an Advanced without kills Blue Max game. This means that special damages are used, but the Pilot Killed, Explode and Observer Killed chits are removed. you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here. You are playing the Aug 17 - Runner Vs. Dancer - 2 players scenario, on a 12x10 hex board, and there are 2 players in this game. This game was created by 326days 10h ago with this short description: This is a league game. This is a Challenge Game. The game ended 316days 13h ago, and pokerguy was the game winner |
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| Current turn: 28 - last 8 turns events 27. _tak_tak_tak_ Retired | 26. pokerguy fired at _tak_tak_tak_, distance 2 with no deflection. 7 points. Damage R (Base:4,Tail:+1,Fired:+1,Long:+1,Dice:+4). | 25. pokerguy fired at _tak_tak_tak_, distance 2 with no deflection. 7 points. Damage BB (Base:4,Tail:+1,Fired:+1,Long:+1,Dice:+2). | 24. pokerguy fired at _tak_tak_tak_, distance 2 with deflection. 4 points. Damage B (Base:4,Defl:-2,Tail:+1,Fired:+1,Dice:+2). | 23. pokerguy fired at _tak_tak_tak_, distance 2 with deflection. 4 points. Damage R (Base:4,Defl:-2,Tail:+1,Fired:+1,Dice:+6). | 22. pokerguy fired at _tak_tak_tak_, distance 2 with deflection. 4 points. Damage B (Base:4,Defl:-2,Tail:+1,Fired:+1,Dice:+3). | 21. pokerguy fired at _tak_tak_tak_, distance 2 with deflection. 4 points. Damage B (Base:4,Defl:-2,Tail:+1,Fired:+1,Dice:+1). | 20. pokerguy fired at _tak_tak_tak_, distance 2 with deflection. 4 points. Damage BB (Base:4,Defl:-2,Tail:+1,Fired:+1,Dice:+5). |
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