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City:Delft NL
Personal Data:Male, born: June 20 1977
Membership21years 115days ago.
Last Login16years 192days ago.
Last Move17years 193days ago.
sven_r is currently Offline!

Message header
Area/Game:Wooden Ships & Iron Men
1Topic:How to play
Subject:[WS&IM][RULES] HDT minimum marker/ticker
Posted by: sven_r - 20years 289days ago.
Message text

Hi,

I wondered what the reason is for setting a "not fire before HDT is above *" (* = 0 to 6).

You only have a slight benefit for the first shot, but holding this shot until you are one or two hexes away from your target means;
a) you get shot at perhaps 4, 5 times before your first shot.

b) This first shot bonus (initial broadside) does NOT get higher or more devastating when you get nearer.

SO it is useless.
Either take it out....
...or a) make the ships have LIMITED ammunition and b) get a 50% bonus effect on your Initial Broadside when being within three hexes distance.



Messages thread
Posting elapsed timePosted bySubject

20years 289days sven_r [WS&IM][RULES] HDT minimum marker/ticker
20years 289days CdtWeasel Re: [WS&IM][RULES] HDT minimum marker/ticker
 20years 288days akaisuisei Re: [WS&IM][RULES] HDT minimum marker/ticker
  20years 288days Ensign Re: [WS&IM][RULES] HDT minimum marker/ticker
   20years 288days akaisuisei Re: [WS&IM][RULES] HDT minimum marker/ticker
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