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Country:CX
Personal Data:Male, born: June 17 1960
HomePage or other cool site:http://www.boardgamegeek.com
Membership19years 88days ago.
Last Login3years 150days ago.
Last Move4years 307days ago.
derekticus is currently Offline!

Message header
Area/Game:Wooden Ships & Iron Men
1Topic:Bugs and Improvements
Subject:Re: Collision Drift bug
Posted by: derekticus - 13years 65days ago.
Message text
derekticus wrote:
BlueDragon wrote:
derekticus wrote:
Game 23043, turn 15; Befford and America are both due to drift. Befford attempts to move forward, striking America (actual move, 0 hexes). Text window states "America is drifting" and "Befford has collided with America". Neither ship drifts, even though BOTH ships are due to drift.
Collisions should NOT neutralize drift, as drift is a separate rule, like gravity, and drift is determined and occurs after all other movement is complete.
The rule that states "All movement ceases upon a collision" refers only to PLOTTED moves.
Drift is "gravity" for these ships.


I didn't find anything in the rules that says it refers to non-drifting plotted moves only.

Rule V.C.4 says:
Once a collision has occurred and the position of the collided ships have been determined, all movement ends for the ships involved, even if their logs have been plotted for further movement. Log notations must be changed to correspond with the actual move.


Notice that drifting is included in the log, as Rule V.B.4 says:
For each turn a ship is to drift, a "D" is written in the move column.


Finally, albeit drifting is scheduled last in the movement phase, it isn't a separate phase.
Rule V.C.3 says:
Ships will drift into a new hex on the last move of the phase.


According to these rules, nothing is wrong with the interpretation that colliding stops drifting.


However, I'm open to adopt the other interpretation ("collision shouldn't stop drifting") if there is enough support for it in the community.

I know that you have played in the "WS&IM World Championship" - did they use the "collision doesn't drifting" interpretation there?



The issue is the drift rule itself. It states simply something to the effect of: "if a ship's bow hex does not change for 2 consequent turns, then the ship will drift." There is no "unless there is a collision" clause. In my mind this rule supercedes (sp?) the "a collision ends movement" rule, as that is only for PLOTTED moves. "D" for drift is only written into the log (it is not plotted by the player during the movement writing phase of the turn) as or after the ship actually drifts. This occurs at this time only because a player cannot necessarily predict if a ship will drift, as drift can be blocked by a non-drifting ship occupying the drift hex(es).
My reason for playing this way is because I have always played this way, and it is how it is interpreted at the World Boardgaming Championships. Further, it makes no logical sense for ships of equal class, all of which are not physically moving, to drift at different rates simply because some of them are playing at bumper cars.


Another way of looking at it: Why would 2 fouled ships drift, while 2 immobile ships that are playing at "motionless bumper cars" not drift?
Messages thread
Posting elapsed timePosted bySubject

13years 67days derekticus Collision Drift bug
13years 67days BlueDragon Re: Collision Drift bug
 13years 66days derekticus Re: Collision Drift bug
  13years 65days derekticus Re: Collision Drift bug
   13years 65days BlueDragon Re: Collision Drift bug
    13years 65days Longneck Re: Collision Drift bug
     13years 60days derekticus Re: Collision Drift bug
      13years 58days BlueDragon Re: Collision Drift bug
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