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City:Crown Point, IN US
Personal Data:Male,
Membership17years 192days ago.
Last Login11years 332days ago.
Last Move11years 352days ago.
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Area/Game:Wooden Ships & Iron Men
1Topic:Bugs and Improvements
Subject:Re: Question on Movement in Advanced Rules
Posted by: Ogrebait2 - 12years 110days ago.
Message text
derekticus wrote:
Ogrebait2 wrote:
There are some new restrictions on movement that have apparently been implemented under Advanced Rules, particularly for 1st SOL's and turning. Rather than figuring them out by trial an error, could someone point me to a reference?

Thanks in advance!


I don't have the rules on me at the moment, but it is in the rules (might even be in the Basic rules). Rule is something to this effect: "If a ship does not change it's bow hex during the previous movement phase, then the ship can not turn before moving forward at least 1 hex, unless the turn is the only move it makes (other than drift) in that movement phase."
It is also possible that the condition might involve losing 1 off of the ship's turning ability for the movement phase, but I am not entirely sure on that piece.
Anyhow, the same rule applies to all ships, regardless of class or size.
  • Derek


  • Well maybe there is a bug, because in game 23903 I have a 1st SOL under full sails with a movement of 5 that could not turn at all. I could go straight 5 hexes, but I could not go straight any number of hexes and turn.
    Messages thread
    Posting elapsed timePosted bySubject

    12years 110days Ogrebait2 Question on Movement in Advanced Rules
    12years 110days derekticus Re: Question on Movement in Advanced Rules
     12years 110days Ogrebait2 Re: Question on Movement in Advanced Rules
      12years 109days derekticus Re: Question on Movement in Advanced Rules
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