LOGIN
User Name
Password
Remember me


> Not a member yet?
> Forgot your password?
Main menu
Preferred site
Anno mille
Forum Message
City:Indiana US
Personal Data:Male, born: June 30 1963
Membership19years 249days ago.
Last Login48days 9h ago.
Last Move48days 8h ago.
Longneck is currently Offline!Send a mail to Longneck

Message header
Area/Game:Wooden Ships & Iron Men
1Topic:Bugs and Improvements
Subject:Arbuthnot initial wind speed
Posted by: Longneck - 12years 135days ago.
Message text
In the "Arbuthnot and Des Touches" scenario, the wind starts in a gale (with advanced rules), which reduces the movement allowance for SOLs. As a result, most people raise full sails, which quickly get shot away with the massive guns in that scenario. What's a great battle of movement with basic rules breaks down into a drifting slugfest with advanced rules because no one can move. I suggest making the starting wind a normal breeze. That scenario is from the rulebook, right? If so, I understand the reluctance to change it, but it just doesn't work as well, in my opinion. Comments?
Messages thread
Posting elapsed timePosted bySubject

12years 135days Longneck Arbuthnot initial wind speed
12years 135days BlueDragon Re: Arbuthnot initial wind speed
Page generated in: 21.875 milliseconds.