Longneck wrote:
I had an idea that might help a couple of the treasure-type scenarios, like Hubert's new one (Spanish Treasure Fleet 1). The whole point is that the treasure ships get away, but our scoring system doesn't give a reward for escaping, so I was wondering if one side could start the game with points. For example, the Spanish would start with, say, the capture value of the treasure ships. That way, even if the escorts are destroyed, they still get credit for NOT losing the treasure ships.
I concur with Bill on this one. That will encourage more objective based scenarios as oppose to the current "blow each other to pieces" games. |