dcr66 wrote:
I don't have the old paper rulebook, what are the rules on Exploding Ships? Are you going to get peppered with debris if you get too close? How much damage will nearby ships take?
When a ship has no hull left, throw a dice:
1-4: ship is just struck
5: ship is going to sink
6: ship is going to explode
On every unfouling phase, throw a dice for every sinking or exploding ship.
If you roll a 6, ship sinks or explodes and it's removed from game.
If the ship explodes, ships next to it will suffer an hit at Hit Table 10!
In the current code, damage is not applied yet.
Ships can also explode before they are struck when critically hit (Critical Hits are still to be implemented).