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City:North York CA
Personal Data:Male, born: March 09 1968
HomePage or other cool site:http://https://worldofwarships.com/
Membership18years 264days ago.
Last Login7years 224days ago.
Last Move7years 212days ago.
dcr66 is currently Offline!Send a mail to dcr66

Message header
Area/Game:Wooden Ships & Iron Men
1Topic:Bugs and Improvements
Subject:Re: Exploding Ships
Posted by: dcr66 - 14years 35days ago.
Message text
BlueDragon wrote:
dcr66 wrote:
I don't have the old paper rulebook, what are the rules on Exploding Ships? Are you going to get peppered with debris if you get too close? How much damage will nearby ships take?

When a ship has no hull left, throw a dice:
1-4: ship is just struck
5: ship is going to sink
6: ship is going to explode
On every unfouling phase, throw a dice for every sinking or exploding ship.
If you roll a 6, ship sinks or explodes and it's removed from game.
If the ship explodes, ships next to it will suffer an hit at Hit Table 10!

In the current code, damage is not applied yet.


Ships can also explode before they are struck when critically hit (Critical Hits are still to be implemented).


Please implement explosion damage soon. It will be interesting (or not so) when you get the collateral damages. For sure tactics will have to change.
Messages thread
Posting elapsed timePosted bySubject

14years 36days dcr66 Exploding Ships
14years 36days BlueDragon Re: Exploding Ships
 14years 35days dcr66 Re: Exploding Ships
  14years 32days Longneck Re: Exploding Ships
  14years 31days BlueDragon Re: Exploding Ships
  14years 29days dcr66 Re: Exploding Ships
   14years 29days BlueDragon Re: Exploding Ships
    14years 21days Longneck Re: Exploding Ships
     14years 20days BlueDragon Re: Exploding Ships
      14years 17days Longneck Re: Exploding Ships
       14years 17days BlueDragon Re: Exploding Ships
        14years 11days BlueDragon Re: Exploding Ships
         14years 7days Longneck Re: Exploding Ships
          14years 7days BlueDragon Re: Exploding Ships
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