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City:Crown Point, Indiana US
Personal Data:Male, born: May 22 1966
Membership18years 178days ago.
Last Login11years 331days ago.
Last Move17years 320days ago.
Ogrebait is currently Offline!Send a mail to Ogrebait

Message header
Area/Game:Wooden Ships & Iron Men
1Topic:How to play
Subject:[WS&IM][RULES] Alternatives to handling missing players.
Posted by: Ogrebait - 18years 19days ago.
Message text
I imagine there are some other players who share my frustration when someone drops out of a game and all further play becomes frozen. I know the automove function is supposed to take care of this, but that part of the program doesn't seem to be working consistently.

This being the case, I'm wondering if there is a better way to handle the situation that wouldn't involve a lot of additional programming. Here are my two suggestions:

1) after a given period of time (say 1-2 weeks), the missing player's ships "auto-surrender" and the game moves on with the remaining players.

2) after a given period of time, the missing player's ships are allowed to fire, or be fired upon, in their last position (perhaps simulating some mishap on the ship that has immobilized it). This would continue until until the game ends or the ships are eliminated. If possible, the programming could allow for the missing player to rejoin the game and move his own ships.

Any thoughts? I would particularly appreciate any input from someone who is involved on the programming side of this side as to whether the above suggestions are feasible.

Thanks!
Messages thread
Posting elapsed timePosted bySubject

18years 19days Ogrebait [WS&IM][RULES] Alternatives to handling missing players.
18years 19days dcr66 Re: [WS&IM][RULES] Alternatives to handling missing players.
 18years 19days Ogrebait Re: [WS&IM][RULES] Alternatives to handling missing players.
  18years 17days Ogrebait Re: [WS&IM][RULES] Alternatives to handling missing players.
   18years 17days TrevorWigwam Re: [WS&IM][RULES] Alternatives to handling missing players.
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