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City:Milan IT
Personal Data:Male, born: March 21 1963
Membership20years 243days ago.
Last Login14years 265days ago.
Last Move14years 256days ago.
avallega is currently Offline!Send a mail to avallega

Message header
Area/Game:Wooden Ships & Iron Men
1Topic:How to play
Subject:Re: [WS&IM][RULES] Would look it up but to lazy
Posted by: avallega - 18years 336days ago.
Message text
SirLindsley wrote:
avallega wrote:
WSIM in this site differ "a lot" from the official game. There are missing things and changes.
Some changes are necessary to allow the game to be as quick and funny as possible. For example when two enemy ships are at the same distance from your firing ships you are NOT asked to which ship you want to fire. To change this means stopping the game sequence to ask the player what to do, and that would cause a long delay.

At the moment there are many missing things like drift, wind change, different ammunition, melee, transfer boarding party, anchor, land, shallow exes and all advanced rules. Some will be implemented as the official rules mandate but most not. Another reason to make differences is to simplify (1) the coding effort and (2) the user interface. The code should be kept as simple as possible because simpler code is safer (less bugs) , more maintainable and take less time to be produced (more interesting features or different games instead of a 100% precise rule). In some case a more complex user interface could allow the player to decide more (for example to give the list of preferred targets in the case above of same distance targets) but we feel this game is already very complex for most players.

What is really missing is a strategy guide and a "how to play" interactive tutorial (I like vampiring ones, do you?).

About your specific question, if I remember well, the collision mechanisms is the only not evident thing that is changed with respect to the official rules.

If you check this post http://www.youplay.it/beta/play/forum_showmessage.asp?msgid=2430
you find a list of new features that Nick is developing.

We do not intend to invest much time on rules revision (too many things to do, too few time available) but of course if there are volunteers out there.... they are very well appreciated.

ciao have fun
alex

To change this means stopping the game sequence to ask the player what to do, and that would cause a long delay.

Would it take any longer than tailing in Blue Max?


No infact would be the same.... but personally I prefer to have games that last half time. Infact very often all ships are lined up; while in Blue Max the players try as much as possible not to give the tail...

However with new additions (meele) it will happen to stop waiting for detailed player instruction...

ciao Ale
Messages thread
Posting elapsed timePosted bySubject

18years 339days moonglum01 [WS&IM][RULES] Would look it up but to lazy
18years 339days HeadMMoid Re: [WS&IM][RULES] Would look it up but to lazy
18years 339days scotireb Re: [WS&IM][RULES] Would look it up but to lazy
 18years 337days avallega Re: [WS&IM][RULES] Would look it up but to lazy
  18years 337days HeadMMoid Re: [WS&IM][RULES] Would look it up but to lazy
   18years 337days avallega Re: [WS&IM][RULES] Would look it up but to lazy
    18years 336days SirLindsley Re: [WS&IM][RULES] Would look it up but to lazy
     18years 336days avallega Re: [WS&IM][RULES] Would look it up but to lazy
      18years 336days michzeidler Re: [WS&IM][RULES] Would look it up but to lazy
       18years 336days avallega Re: [WS&IM][RULES] Would look it up but to lazy
        18years 336days michzeidler Re: [WS&IM][RULES] Would look it up but to lazy
         18years 336days avallega Re: [WS&IM][RULES] Would look it up but to lazy
          18years 335days TrevorWigwam Re: [WS&IM][RULES] Would look it up but to lazy
          18years 334days SirLindsley Re: [WS&IM][RULES] Would look it up but to lazy
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