DBurkeG wrote:
This game definately needs some implememtation of a game ending protocal. Games can go on indefinately if ships lose their rigging, or one player refuses to engage the other.
Solution. 15 turns without a shot being fired ends the game. Turn 75, or 100, ends the game. A game without a shot fired for 3 turns allows all ships to start repairing rigging at 1,2, or 3 rigging a turn?
Agreed, but more could be added. Such as voluntarily striking a ship that is dismasted or so unmaneuverable that it has no chance to get into the fight.
Something else might be the ability for one player to strike all of his ships, thus ending the game. Since long term scores aren't kept, this isn't a biggie. |