LOGIN
User Name
Password
Remember me


> Not a member yet?
> Forgot your password?
Main menu
Preferred site
Take a play
Forum Message
City:Delft NL
Personal Data:Male, born: June 20 1977
Membership22years 70days ago.
Last Login17years 148days ago.
Last Move18years 149days ago.
sven_r is currently Offline!

Message header
Area/Game:Wooden Ships & Iron Men
1Topic:How to play
Subject:[WS&IM][RULES] HDT minimum marker/ticker
Posted by: sven_r - 21years 244days ago.
Message text

Hi,

I wondered what the reason is for setting a "not fire before HDT is above *" (* = 0 to 6).

You only have a slight benefit for the first shot, but holding this shot until you are one or two hexes away from your target means;
a) you get shot at perhaps 4, 5 times before your first shot.

b) This first shot bonus (initial broadside) does NOT get higher or more devastating when you get nearer.

SO it is useless.
Either take it out....
...or a) make the ships have LIMITED ammunition and b) get a 50% bonus effect on your Initial Broadside when being within three hexes distance.



Messages thread
Posting elapsed timePosted bySubject

21years 244days sven_r [WS&IM][RULES] HDT minimum marker/ticker
21years 244days CdtWeasel Re: [WS&IM][RULES] HDT minimum marker/ticker
 21years 244days akaisuisei Re: [WS&IM][RULES] HDT minimum marker/ticker
  21years 244days Ensign Re: [WS&IM][RULES] HDT minimum marker/ticker
   21years 244days akaisuisei Re: [WS&IM][RULES] HDT minimum marker/ticker
Page generated in: 14.45313 milliseconds.