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Anno mille
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City:Indiana US
Personal Data:Male, born: June 30 1963
Membership20years 205days ago.
Last Login97days 9h ago.
Last Move202days 11h ago.
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Area/Game:Wooden Ships & Iron Men
1Topic:Bugs and Improvements
Subject:Arbuthnot initial wind speed
Posted by: Longneck - 13years 91days ago.
Message text
In the "Arbuthnot and Des Touches" scenario, the wind starts in a gale (with advanced rules), which reduces the movement allowance for SOLs. As a result, most people raise full sails, which quickly get shot away with the massive guns in that scenario. What's a great battle of movement with basic rules breaks down into a drifting slugfest with advanced rules because no one can move. I suggest making the starting wind a normal breeze. That scenario is from the rulebook, right? If so, I understand the reluctance to change it, but it just doesn't work as well, in my opinion. Comments?
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13years 91days Longneck Arbuthnot initial wind speed
13years 91days BlueDragon Re: Arbuthnot initial wind speed
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