If I get it correctly, the intended implementation is that a ship surrenders by immobility if
1) no rigging left. 2) no friendly ship of same/larger class nearby. 3) raked in hull.
I think there is a bug. Take for example game
http://www.youplay.it/beta/play/ws_GameMove.asp?GameID=5732&UserID=flying_neko
events of turn 15:
# Neptune surrender by immobility: without rigging and raked. # Provence shot at America's Hull. Hdt:4,Dice:1 (Guns:0,Rake:4) Damage: 2 Hull 1 Rigging # London shot at Neptune's Hull. Hdt:7,Dice:2 (Guns:2,Rake:5) Damage: 2 Crew 3 Hull 1 Rigging
1) America and Neptune were BOTH riggingless 2A) America one hex away from ROY (same class) 2B) Neptune 5 hexes away from PRO (same class) 3) Both raked in hull
=> Only NEP surrenders while both should have!
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I also have a doubt about the implementation. Rules state
If all rigging squares are marked off, and no friendly ship of the same or larger class as the firing ship is within ten squares distance, the ship will surrender to the first enemy ship which can rake its hull.
I would interpret it as: if an enemy ship IS ABLE to rake the hull, the ship will surreder before the shooting phase: they show a white flag to prevent being raked in the hull, so:
1) surrendering ship should not fire 2) ship who is able to rake should be able to fire at a different enemy ship if two are at the same range!
this can be a pain in the ass to implement, I know, but in the above example, PRO was able to rake both AME and ROY: it should have made AME surrender and rake ROY! |