Special Messages
  • This game is finished.
  • Score at end of turn: 16
    This game is part of league number: 13576 . Click here to see the full league status.
    NameScore   Surr.Captur.League
    Score

    Coalition B000
     14bis0003
    Coalition A000
     Spinal-Tap0000

    Click here to see the combat charts.
    Previous 6 turns with events
    Turn: 16
  • Invincible without rigging - can be forced to surrender by immobility.
  • Invincible shot at Marseillais's Hull. Hdt:7,Dice:4 (Full Guns:3,Crew:2,Anchor:2) Damage: 3 Hull 2 Guns
  • Shrewsbury shot at Diademe's Hull. Hdt:0,Dice:3 (Bow Guns:-1,Crew:1) No Damage.
  • Marseillais shot at Invincible's Rigging using Chain shot. Hdt:6,Dice:6 (Full Guns:2,Crew:2,Ammo:2) Damage: 1 Crew 5 Rigging
  • Diademe shot at Shrewsbury's Hull. Hdt:3,Dice:2 (Full Guns:1,Crew:2) Damage: 1 Hull
  • Turn: 15
  • Invincible shot at Marseillais's Hull. Hdt:7,Dice:5 (Full Guns:3,Crew:2,Anchor:2) Damage: 1 Crew 4 Hull 2 Guns
  • Marseillais shot at Invincible's Rigging using Chain shot. Hdt:6,Dice:3 (Full Guns:2,Crew:2,Ammo:2) Damage: 3 Rigging
  • Diademe shot at Invincible's Hull. Hdt:2,Dice:3 (Full Guns:0,Crew:2) Damage: 1 Hull 1 Guns
  • Invincible drops the anchors.
  • Invincible is drifting.
  • Marseillais is drifting.
  • Wind is still a normal breeze from north-east.
  • Turn: 14
  • Invincible shot at Diademe's Hull. Hdt:4,Dice:3 (Full Guns:0,Crew:2,InitBdsde:2) Damage: 2 Hull 1 Rigging 1 Guns
  • Invincible shot at Marseillais's Hull. Hdt:6,Dice:4 (Full Guns:4,Crew:2) Damage: 2 Hull 2 Guns
  • Marseillais shot at Invincible's Hull using Chain shot. Hdt:7,Dice:5 (Full Guns:3,Crew:2,Ammo:2) Damage: 1 Crew
  • Diademe shot at Invincible's Hull. Hdt:4,Dice:4 (Full Guns:0,Crew:2,InitBdsde:2) Damage: 1 Crew 2 Hull 2 Guns
  • Turn: 13
  • Shrewsbury has completed repairing its rigging.
  • Diademe continues to repair its rigging.
  • Invincible shot at Marseillais's Hull. Hdt:5,Dice:4 (Full Guns:3,Crew:2) Damage: 2 Hull 2 Guns
  • Marseillais shot at Invincible's Rigging using Chain shot. Hdt:7,Dice:5 (Full Guns:3,Crew:2,Ammo:2) Damage: 1 Crew 5 Rigging
  • Turn: 12
  • Invincible is now on battle sails.
  • Shrewsbury is now on full sails.
  • Invincible shot at Marseillais's Hull. Hdt:5,Dice:6 (Full Guns:3,Crew:2) Damage: 1 Crew 3 Hull 1 Guns
  • Marseillais shot at Invincible's Rigging using Chain shot. Hdt:7,Dice:3 (Full Guns:3,Crew:2,Ammo:2) Damage: 6 Rigging
  • Wind is still a normal breeze from north-east.
  • Turn: 11
  • Diademe has begun repairing its rigging.
  • Invincible shot at Marseillais's Hull. Hdt:3,Dice:1 (Bow Guns:2,Crew:1) Damage: 1 Crew 1 Guns
  • Marseillais shot at Invincible's Hull. Hdt:5,Dice:5 (Full Guns:3,Crew:2) Damage: 3 Hull 2 Rigging 1 Guns
  • Diademe aimed at Invincible's Hull, Hdt:-1 (Bow Guns:-3,Crew:1,InitBdsde:1) unable to fire.
  • Shrewsbury completes up-anchoring.
  • Shrewsbury is drifting.
  •  DIA 
     MAR 
     SHR 
     INV 
    Game number 855186, Historical situation at end of turn 16
    History: |< << < 16/44 > >> >|
    Encounter off of Brest - Up Wind - Advanced Rules - 7 days limit
    Wind initial direction: north-east - Wind change number: 6
    Ship status

    SHIP CONTROLS
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