Special Messages
  • This game is finished.
  • Score at end of turn: 17
    This game is part of league number: 13576 . Click here to see the full league status.
    NameScore   Surr.Captur.League
    Score

    Coalition A29290
     14bis292904
    Coalition B000
     _tak_tak_tak_0000

    Click here to see the combat charts.
    Previous 6 turns with events
    Turn: 17
  • Shrewsbury shot at Diademe's Hull. Hdt:2,Dice:3 (Full Guns:0,Crew:2) Damage: 1 Hull 1 Guns
  • Diademe shot at Shrewsbury's Hull. Hdt:2,Dice:6 (Full Guns:0,Crew:2) Damage: 2 Hull 1 Guns
  • Diademe is drifting.
  • Turn: 16
  • Invincible surrendered by immobility.
  • Shrewsbury shot at Diademe's Rigging. Hdt:4,Dice:5 (Full Guns:0,Crew:2,Rake:2) Damage: 1 Crew 3 Rigging
  • Marseillais shot at Invincible's Rigging. Hdt:1,Dice:5 (Full Guns:-1,Crew:2) Damage: 1 Hull 1 Rigging
  • Diademe shot at Invincible's Hull. Hdt:1,Dice:1 (Stern Guns:-2,Crew:1,Rake:1,Stern:1) No Damage.
  • Invincible is drifting.
  • Marseillais is drifting.
  • Invincible has turned on springs.
  • Turn: 15
  • Invincible shot at Diademe's Rigging. Hdt:0,Dice:2 (Stern Guns:-2,Crew:1,Anchor:1) No Damage.
  • Shrewsbury shot at Diademe's Rigging. Hdt:0,Dice:5 (Bow Guns:-2,Crew:1,Rake:1) Damage: 1 Rigging
  • Marseillais shot at Invincible's Rigging. Hdt:3,Dice:4 (Full Guns:-1,Crew:2,Rake:2) Damage: 1 Crew 2 Rigging
  • Diademe aimed at Invincible's Hull, Hdt:-1 (Stern Guns:-2,Crew:1) unable to fire.
  • Diademe is drifting.
  • Wind is still a normal breeze from north-west.
  • Turn: 14
  • Diademe without rigging - can be forced to surrender by immobility.
  • Invincible shot at Diademe's Hull. Hdt:0,Dice:4 (Stern Guns:-2,Crew:1,Anchor:1) Damage: 1 Crew
  • Shrewsbury shot at Diademe's Rigging. Hdt:3,Dice:2 (Full Guns:-1,Crew:2,Rake:2) Damage: 1 Crew 1 Rigging
  • Marseillais shot at Invincible's Rigging. Hdt:3,Dice:3 (Full Guns:-1,Crew:2,Rake:2) Damage: 1 Rigging 1 Guns
  • Diademe shot at Invincible's Hull. Hdt:0,Dice:1 (Stern Guns:-2,Crew:1,InitBdsde:1) No Damage.
  • Invincible is drifting.
  • Turn: 13
  • CRITICAL HIT on Diademe: Falling rigging obscures right gunnery section -1 HdT for 3 turns, +2R damage
  • Invincible shot at Diademe's Rigging. Hdt:0,Dice:6 (Stern Guns:-2,Crew:1,Anchor:1) Damage: 1 Crew 2 Rigging
  • Shrewsbury aimed at Diademe's Hull, Hdt:-3 (Bow Guns:-3,Crew:1,Penalty:-1) unable to fire.
  • Invincible spring-anchors by stern.
  • Diademe completes up-anchoring.
  • Diademe is drifting.
  • Turn: 12
  • Invincible without rigging - can be forced to surrender by immobility.
  • Invincible shot at Diademe's Rigging. Hdt:0,Dice:5 (Stern Guns:-2,Crew:1,Rake:1) Damage: 1 Rigging
  • Shrewsbury aimed at Diademe's Hull, Hdt:-3 (Stern Guns:-3,Crew:1,Penalty:-1) unable to fire.
  • CRITICAL HIT on Invincible: Rigging section loss
  • Marseillais shot at Invincible's Rigging. Hdt:5,Dice:6 (Full Guns:-1,Crew:2,InitBdsde:2,Rake:2) Damage: 1 Crew 1 Hull 4 Rigging 1 Guns
  • Diademe is up-anchoring.
  • Invincible is drifting.
  • Marseillais is drifting.
  • Wind is still a normal breeze from north-west.
  •  DIA 
     MAR 
     SHR 
     INV 
    Game number 855150, Historical situation at end of turn 17
    History: |< << < 17/29 > >> >|
    Encounter off of Brest - Up Wind - Advanced Rules - 7 days limit
    Wind initial direction: north-east - Wind change number: 6
    Ship status

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