Special Messages
  • This game is finished.
  • Score at end of turn: 14
    This game is part of league number: 13576 . Click here to see the full league status.
    NameScore   Surr.Captur.League
    Score

    Coalition A000
     _tak_tak_tak_0000
    Coalition B000
     Spinal-Tap0003

    Click here to see the combat charts.
    Previous 6 turns with events
    Turn: 14
  • Invincible shot at Marseillais's Hull. Hdt:2,Dice:1 (Full Guns:0,Crew:2) Damage: 1 Guns
  • Invincible aimed at Diademe's Hull, Hdt:-1 (Stern Guns:-2,Crew:1) unable to fire.
  • Shrewsbury shot at Diademe's Rigging. Hdt:1,Dice:3 (Full Guns:-1,Crew:2) Damage: 1 Rigging
  • Marseillais shot at Invincible's Rigging. Hdt:4,Dice:4 (Full Guns:0,Crew:2,Anchor:2) Damage: 2 Rigging 1 Guns
  • Diademe aimed at Invincible's Hull, Hdt:-1 (Bow Guns:-2,Crew:1) unable to fire.
  • Marseillais spring-anchors by stern.
  • Invincible is drifting.
  • Turn: 13
  • Shrewsbury continues to repair its rigging.
  • Invincible aimed at Marseillais's Hull, Hdt:-1 (Bow Guns:-2,Crew:1) unable to fire.
  • Invincible aimed at Diademe's Hull, Hdt:-1 (Stern Guns:-2,Crew:1) unable to fire.
  • Marseillais aimed at Invincible's Rigging, Hdt:-1 (Bow Guns:-2,Crew:1) unable to fire.
  • Diademe completes up-anchoring.
  • Shrewsbury is drifting.
  • Marseillais is drifting.
  • Turn: 12
  • Shrewsbury has begun repairing its rigging.
  • Invincible shot at Marseillais's Hull. Hdt:1,Dice:3 (Stern Guns:0,Crew:1) Damage: 1 Guns
  • Invincible aimed at Diademe's Hull, Hdt:-1 (Bow Guns:-2,Crew:1) unable to fire.
  • Shrewsbury aimed at Diademe's Hull, Hdt:-1 (Stern Guns:-2,Crew:1) unable to fire.
  • Marseillais shot at Invincible's Rigging. Hdt:1,Dice:5 (Stern Guns:0,Crew:1) Damage: 1 Hull 1 Rigging
  • Diademe is up-anchoring.
  • Diademe is drifting.
  • Wind is still a normal breeze from north-east.
  • Turn: 11
  • Shrewsbury without rigging - can be forced to surrender by immobility.
  • Invincible shot at Marseillais's Hull. Hdt:6,Dice:1 (Full Guns:2,Crew:2,InitBdsde:2) Damage: 2 Crew 1 Hull 2 Guns
  • Marseillais shot at Invincible's Rigging. Hdt:4,Dice:1 (Full Guns:2,Crew:2) Damage: 1 Rigging 1 Guns
  • Diademe shot at Shrewsbury's Rigging. Hdt:7,Dice:2 (Full Guns:0,Crew:2,Rake:2,Stern:1,Anchor:2) Damage: 3 Rigging 1 Guns
  • Shrewsbury is drifting.
  • Turn: 10
  • Invincible shot at Marseillais's Hull. Hdt:3,Dice:3 (Bow Guns:2,Crew:1) Damage: 1 Crew 1 Hull 1 Guns
  • Shrewsbury shot at Diademe's Rigging. Hdt:2,Dice:1 (Full Guns:0,Crew:2) No Damage.
  • Marseillais shot at Invincible's Rigging. Hdt:3,Dice:6 (Stern Guns:2,Crew:1) Damage: 1 Crew 1 Hull 2 Rigging
  • Diademe shot at Shrewsbury's Rigging. Hdt:4,Dice:6 (Full Guns:0,Crew:2,Anchor:2) Damage: 1 Crew 1 Hull 4 Rigging
  • Diademe is drifting.
  • Turn: 9
  • Invincible shot at Marseillais's Hull. Hdt:4,Dice:1 (Full Guns:2,Crew:2) Damage: 1 Crew 1 Guns
  • Shrewsbury shot at Diademe's Rigging. Hdt:2,Dice:3 (Full Guns:0,Crew:2) Damage: 1 Crew 1 Rigging
  • Marseillais shot at Invincible's Rigging. Hdt:4,Dice:5 (Full Guns:2,Crew:2) Damage: 1 Crew 3 Rigging
  • Diademe shot at Shrewsbury's Rigging. Hdt:4,Dice:6 (Full Guns:0,Crew:2,Anchor:2) Damage: 1 Crew 1 Hull 4 Rigging
  • Wind is still a normal breeze from north-east.
  •  DIA 
     MAR 
     SHR 
     INV 
    Game number 855148, Historical situation at end of turn 14
    History: |< << < 14/90 > >> >|
    Encounter off of Brest - Up Wind - Advanced Rules - 7 days limit
    Wind initial direction: north-east - Wind change number: 6
    Ship status

    SHIP CONTROLS
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