City: | Sant Boi De Llobregat (Spain) | Personal Data: | Male, born: April 04 1966 | Membership | 9years 232days ago. | Last Login | 1day 6h ago. | Last Move | 1day 6h ago. | Ajusul | This user accept private emails. |
Click for more info.City: | Bologna (Italy) | Personal Data: | Male, born: October 24 1976 | HomePage or other cool site: | http://www.icsm.it | Membership | 8years 205days ago. | Last Login | 7h 16' ago. | Last Move | 7h 15' ago. | Clostermann | This user accept private emails. |
Click for more info.City: | ROWVILLE (Australia) | Personal Data: | Male, born: March 10 1969 | Membership | 3years 347days ago. | Last Login | 6h 7' ago. | Last Move | 6h 3' ago. | SteveLox | This user accept private emails. |
Click for more info.Country: | (France) | Personal Data: | Male | Membership | 13years 254days ago. | Last Login | 1h 5' ago. | Last Move | 27' 29" ago. | Thaum | This user accept private emails. |
Click for more info. Warning: you are not currently logged in, so even if you were a player in this game you couldn't play until you logged in. If you want to login, click here.Advanced Blue Max Game 875907, Turn 28 Situations, Special messages & Tail. Combat Value Table Range in Hexes | | 3 | 2 | 1 | 0 | | 3 | 4 | 7 | 9 | Base Value | -1 | -1 | -2 | -2 | Short burst | - | - | - | - | Medium burst | +1 | +1 | +1 | +2 | Long burst | +1 | +1 | +2 | +3 | Stability A | - | - | +1 | +2 | Stability B | -1 | - | - | +1 | Stability C | +2 | +2 | +3 | - | Target stalled | -3 | -2 | -1 | - | Attacker's speed 3 or 4 | -3 | -2 | -2 | -2 | Attacker's has a single gun | -3 | -2 | -1 | - | Firing with deflection | - | +1 | +1 | +2 | Fired at target last turn | +1 | +1 | +2 | +2 | Tailing Target |
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Game informations This is an Advanced Blue Max game. This means that special damages are used, you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here. You are playing the A little help from my friends mark III scenario, on a 12x10 hex board, and there are 4 players in this game. This game was created by SteveLox 49days 7h ago. |
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| Score Scoring: 1 point for each turn played, all the Base points you obtain when you fire at an enemy, 25 points If you shoot down an enemy. |
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Current turn: 28 - All events 24. Ajusul fired at SteveLox, distance 2 with deflection. 0 points. No relevant damages. (Base:4,1Gun:-2,Defl:-2,Fired:+1,Jammed). | 23. Ajusul fired at SteveLox, distance 1 with deflection. 6 points. Damage R (Base:7,Stb:+1,1Gun:-2,Defl:-1,Long:+1,Dice:+4). | 20. Ajusul fired at SteveLox, distance 1 with deflection. 6 points. Damage BB (Base:7,Stb:+1,1Gun:-2,Defl:-1,Long:+1,Dice:+3). | 19. Thaum was shot down by Clostermann. | 19. Thaum fired at Clostermann, distance 3 with no deflection. 0 points. No relevant damages. (Base:3,Stb:+1,Speed:-3,1Gun:-3). | 19. Clostermann fired at Thaum, distance 3 with no deflection. 6 points. Damage R (Base:3,Stb:+1,Tail:+1,Long:+1,Dice:+4). | 18. Thaum fired at Clostermann, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,Stall:+2,Speed:-3,1Gun:-3,Defl:-3). | 17. Thaum fired at Clostermann, distance 2 with deflection. 1 points. No relevant damages. (Base:4,Stb:+1,Speed:-2,1Gun:-2,Defl:-2,Fired:+1,Long:+1,Dice:+2). | 16. Thaum fired at Clostermann, distance 2 with deflection. 1 points. No relevant damages. (Base:4,Stb:+1,1Gun:-2,Defl:-2,Dice:+2). | 14. Ajusul fired at SteveLox, distance 1 with deflection. 6 points. Damage B (Base:7,Stb:+1,1Gun:-2,Defl:-1,Long:+1,Dice:+2). | 14. Clostermann fired at SteveLox, distance 3 with deflection. 2 points. Damage B (Base:3,Stb:+1,Defl:-3,Long:+1,Dice:+5). | 13. Ajusul fired at SteveLox, distance 0 with no deflection. 11 points. Damage RRRR (Base:9,Stb:+2,1Gun:-2,Long:+2,Dice:+5). | 12. Clostermann's plane fire extinguished. | 12. Clostermann damaged by fire. | 12. Thaum fired at Clostermann, distance 1 with deflection. 8 points. Damage R (Base:7,Stb:+2,1Gun:-2,Defl:-1,Fired:+1,Long:+1,Dice:+2). | 12. Ajusul fired at SteveLox, distance 2 with no deflection. 3 points. Damage B (Base:4,1Gun:-2,Fired:+1,Dice:+5). | 12. SteveLox fired at Ajusul, distance 2 with no deflection. 4 points. Damage B (Base:4,Stb:+1,Speed:-2,Long:+1,Dice:+3). | 11. Clostermann's plane smoke turned into fire. | 11. Thaum fired at Clostermann, distance 2 with deflection. 4 points. Damage B (Base:4,Stb:+1,Stall:+2,1Gun:-2,Defl:-2,Fired:+1,Dice:+1). | 11. Clostermann's plane is smoking. | 11. Ajusul fired at SteveLox, distance 3 with deflection. 0 points. No relevant damages. (Base:3,1Gun:-3,Defl:-3). | 11. Ajusul fired at Thaum, distance 2 with no deflection. 4 points. Damage B (Base:4,Stall:+2,1Gun:-2,Dice:+1). | 10. Thaum fired at Clostermann, distance 2 with no deflection. 3 points. Damage B (Base:4,Stb:+1,1Gun:-2,Dice:+5). | 10. Ajusul fired at SteveLox, distance 1 with deflection. 6 points. Damage B (Base:7,Stb:+1,1Gun:-2,Defl:-1,Long:+1,Dice:+1). | 10. Clostermann fired at Thaum, distance 2 with no deflection. 7 points. Damage RR (Base:4,Stb:+1,Tail:+1,Long:+1,Dice:+6). | 9. Thaum fired at Ajusul, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Stb:+1,Speed:-2,1Gun:-2,Defl:-2). | 8. Thaum fired at Clostermann, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,Speed:-3,1Gun:-3,Defl:-3). | 8. Clostermann fired at Thaum, distance 3 with deflection. 2 points. Damage B (Base:3,Stb:+1,Defl:-3,Long:+1,Dice:+5). | 6. Thaum fired at Clostermann, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,Speed:-3,1Gun:-3,Defl:-3). | 6. Ajusul fired at SteveLox, distance 3 with deflection. 0 points. No relevant damages. (Base:3,1Gun:-3,Defl:-3). | 5. Thaum fired at Ajusul, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,Speed:-3,1Gun:-3,Defl:-3). | 5. Ajusul fired at SteveLox, distance 1 with deflection. 6 points. Damage BB (Base:7,Stb:+1,Speed:-1,1Gun:-2,Defl:-1,Fired:+1,Long:+1,Dice:+3). | 5. SteveLox fired at Ajusul, distance 1 with deflection. 12 points. Damage RRRR (Base:7,Stb:+2,Defl:-1,Tail:+2,Fired:+1,Long:+1,Dice:+4). | 4. Thaum fired at Ajusul, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Stb:+1,Speed:-2,1Gun:-2,Defl:-2). | 4. Ajusul fired at SteveLox, distance 1 with deflection. 7 points. Damage B (Base:7,Stb:+1,1Gun:-2,Defl:-1,Fired:+1,Long:+1,Dice:+1). | 4. SteveLox fired at Ajusul, distance 1 with deflection. 11 points. Damage RRR (Base:7,Stb:+2,Defl:-1,Tail:+2,Long:+1,Dice:+3). | 3. Ajusul fired at SteveLox, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Speed:-2,1Gun:-2,Defl:-2). | 3. Clostermann fired at Thaum, distance 3 with no deflection. 5 points. Damage B (Base:3,Stb:+1,Long:+1,Dice:+3). | 3. Thaum fired at Clostermann, distance 3 with no deflection. 1 points. Damage B (Base:3,Stb:+1,1Gun:-3,Dice:+5). | 2. SteveLox fired at Ajusul, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,Speed:-3,Defl:-3,Long:+1). |
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