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Advanced with no pilot killed chits Blue Max Game 856517, Turn 20 - Ended game
The Map
Situations, Special messages & Tail.
Planes status




Combat Value Table
Range in Hexes
3210
3
4
7
9
Base Value
-1-1-2-2
Short burst
----
Medium burst
+1+1+1+2
Long burst
+1+1+2+3
Stability A
--+1+2
Stability B
-1--+1
Stability C
+2+2+3-
Target stalled
-3-2-1-
Attacker's speed 3 or 4
-3-2-2-2
Attacker's has a single gun
-3-2-1-
Firing with deflection
-+1+1+2
Fired at target last turn
+1+1+2+2
Tailing Target
Game informations
This is an Advanced without kills Blue Max game. This means that special damages are used, but the Pilot Killed, Explode and Observer Killed chits are removed. you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here.
You are playing the High noon (D.XII revenge) - Nieuport version scenario, on a 12x10 hex board, and there are 4 players in this game.
This game was created by rshivy 2years 182days ago.
The game ended 2years 157days ago, and rshivy was the game winner
Blue Max game 856517 ranking
 Pos.  Pts Shot
downs
 User Plane
Status
 Damage

1st661rshivy19.1%
2nd470SteadyJeff20.8%
3rd320Flashlight19.6%
4th90cloudybear47.9%
Current turn: 20 - All events
19. SteadyJeff Retired honorably
18. Flashlight fired at SteadyJeff, distance 3 with no deflection. 0 points. No relevant damages. (Base:3,Speed:-3).
10. SteadyJeff fired at Flashlight, distance 1 with no deflection. 8 points. Damage R (Base:7,Stb:+1,Speed:-1,Long:+1,Dice:+3).
10. Flashlight fired at SteadyJeff, distance 1 with no deflection. 9 points. Damage R (Base:7,Stb:+1,Long:+1,Dice:+1).
9. cloudybear was shot down by rshivy.
9. rshivy fired at cloudybear, distance 1 with deflection. 8 points. Damage BR (Base:7,Stb:+1,Defl:-1,Long:+1,Dice:+4).
9. cloudybear's plane is smoking.
8. SteadyJeff fired at rshivy, distance 1 with deflection. 7 points. Damage BB (Base:7,Stb:+1,Speed:-1,Defl:-1,Long:+1,Dice:+2).
8. Flashlight fired at SteadyJeff, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Speed:-3,Defl:-3,Tail:+1).
7. Flashlight fired at SteadyJeff, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Defl:-3).
5. SteadyJeff fired at Flashlight, distance 3 with no deflection. 3 points. Damage BB (Base:3,Dice:+6).
5. rshivy fired at cloudybear, distance 1 with deflection. 11 points. Damage RRRR (Base:7,Stb:+1,Defl:-1,Tail:+2,Fired:+1,Long:+1,Dice:+5).
5. Flashlight fired at SteadyJeff, distance 3 with no deflection. 0 points. No relevant damages. (Base:3,Speed:-3).
4. rshivy fired at cloudybear, distance 2 with deflection. 3 points. Damage B (Base:4,Defl:-2,Tail:+1,Dice:+2).
3. SteadyJeff fired at rshivy, distance 1 with deflection. 7 points. Damage BR (Base:7,Stb:+1,Speed:-1,Defl:-1,Long:+1,Dice:+5).
3. cloudybear fired at Flashlight, distance 2 with deflection. 1 points. No relevant damages. (Base:4,Speed:-2,Defl:-2,Long:+1,Dice:+1).
2. SteadyJeff fired at Flashlight, distance 2 with no deflection. 4 points. Damage BB (Base:4,Dice:+5).
2. Flashlight fired at SteadyJeff, distance 2 with no deflection. 4 points. Damage B (Base:4,Dice:+1).
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