Combat Value Table Range in Hexes | | 3 | 2 | 1 | 0 | | 3 | 4 | 7 | 9 | Base Value | -1 | -1 | -2 | -2 | Short burst | - | - | - | - | Medium burst | +1 | +1 | +1 | +2 | Long burst | +1 | +1 | +2 | +3 | Stability A | - | - | +1 | +2 | Stability B | -1 | - | - | +1 | Stability C | +2 | +2 | +3 | - | Target stalled | -3 | -2 | -1 | - | Attacker's speed 3 or 4 | -3 | -2 | -2 | -2 | Attacker's has a single gun | -3 | -2 | -1 | - | Firing with deflection | - | +1 | +1 | +2 | Fired at target last turn | +1 | +1 | +2 | +2 | Tailing Target |
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Game informations This is an Advanced without kills Blue Max game. This means that special damages are used, but the Pilot Killed, Explode and Observer Killed chits are removed. you can obtain the tail from other planes and you can not see the status of the other planes.
 In this game you will have Twice the normal amount of fuel available at the beginning of the game. You can read the complete rules here. You are playing the Tuttle's Waltz part I scenario, on a 12x10 hex board, and there are 4 players in this game. This game was created by rshivy 2years 231days ago. The game ended 2years 216days ago, and rshivy was the game winner |
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| Blue Max game 855058 ranking |
Current turn: 15 - last 8 turns events 14. JackSparrow Retired | 12. rainbow fired at JackSparrow, distance 1 with deflection. 8 points. Damage BR (Base:7,Defl:-1,Tail:+2,Dice:+4). | 10. rainbow fired at JackSparrow, distance 1 with deflection. 7 points. Damage R (Base:7,Defl:-1,Long:+1,Dice:+4). | 9. rshivy fired at JackSparrow, distance 1 with deflection. 10 points. Damage RRR (Base:7,Stb:+1,Defl:-1,Tail:+2,Long:+1,Dice:+4). | 7. rshivy fired at JackSparrow, distance 2 with no deflection. 4 points. Damage B (Base:4,Dice:+4). | 7. JackSparrow fired at rshivy, distance 2 with no deflection. 4 points. Damage R (Base:4,Dice:+6). |
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