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Advanced Blue Max Game 854707, Turn 33 - Ended game
The Map
Situations, Special messages & Tail.
Planes status






Combat Value Table
Range in Hexes
3210
3
4
7
9
Base Value
-1-1-2-2
Short burst
----
Medium burst
+1+1+1+2
Long burst
+1+1+2+3
Stability A
--+1+2
Stability B
-1--+1
Stability C
+2+2+3-
Target stalled
-3-2-1-
Attacker's speed 3 or 4
-3-2-2-2
Attacker's has a single gun
-3-2-1-
Firing with deflection
-+1+1+2
Fired at target last turn
+1+1+2+2
Tailing Target
Game informations
This is an Advanced Blue Max game. This means that special damages are used, you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here.
You are playing the Britfits and Albatros D.III scenario, on a 10x10 hex board, and there are 6 players in this game.
This game was created by Dice:+1 2years 245days ago.
The game ended 2years 197days ago, and magpie was the game winner
Blue Max game 854707 ranking
 Pos.  Pts Shot
downs
 User Plane
Status
 Damage

1st1182magpie13.6%
2nd991Seahawker21.7%
3rd470Dice:+124.5%
4th310DaceAH100%
5th290Flashlight52%
6th140cloudybear64.2%
Current turn: 33 - All events
30. Seahawker fired at magpie, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,1Gun:-3,Defl:-3).
29. Seahawker fired at magpie, distance 2 with deflection. 2 points. Damage B (Base:4,Stb:+1,1Gun:-2,Defl:-2,Fired:+1,Dice:+3).
28. Seahawker fired at magpie, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,1Gun:-3,Defl:-3).
27. Flashlight was shot down by Seahawker's observer.
27. Seahawker fired at Flashlight, distance 1 with deflection. 8 points. Damage R (Base:7,Stb:+2,1Gun:-2,Defl:-1,Fired:+1,Long:+1,Dice:+3).
27. Flashlight Pilot killed!
26. Seahawker fired at Flashlight, distance 2 with deflection. 2 points. Damage B (Base:4,Stb:+1,1Gun:-2,Defl:-2,Fired:+1,Dice:+5).
25. Seahawker fired at Flashlight, distance 2 with deflection. 2 points. Damage B (Base:4,Stb:+1,1Gun:-2,Defl:-2,Fired:+1,Dice:+5).
25. Dice:+1 Retired honorably
24. Seahawker fired at Flashlight, distance 2 with deflection. 2 points. No relevant damages. (Base:4,Stb:+1,1Gun:-2,Defl:-2,Fired:+1,Dice:+1).
23. Seahawker fired at Flashlight, distance 2 with deflection. 2 points. No relevant damages. (Base:4,Stb:+1,1Gun:-2,Defl:-2,Fired:+1,Dice:+2).
22. Seahawker fired at Flashlight, distance 2 with deflection. 2 points. Damage B (Base:4,Stb:+1,1Gun:-2,Defl:-2,Fired:+1,Dice:+6).
21. Seahawker fired at Flashlight, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Stb:+1,Speed:-2,1Gun:-2,Defl:-2,Fired:+1).
20. Seahawker fired at Flashlight, distance 2 with deflection. 2 points. Damage B (Base:4,Stb:+1,1Gun:-2,Defl:-2,Fired:+1,Dice:+4).
19. Seahawker fired at Flashlight, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,Speed:-3,1Gun:-3,Defl:-3).
17. Seahawker fired at Flashlight, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Stb:+1,Speed:-2,1Gun:-2,Defl:-2).
16. Seahawker fired at Dice:+1, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,Speed:-3,1Gun:-3,Defl:-3).
16. magpie fired at Seahawker, distance 3 with deflection. 2 points. No relevant damages. (Base:3,Defl:-3,Tail:+1,Long:+1,Dice:+2).
16. Dice:+1 fired at Seahawker, distance 3 with deflection. 1 points. Damage B (Base:3,Defl:-3,Tail:+1,Dice:+6).
15. Seahawker fired at magpie, distance 2 with no deflection. 2 points. Damage B (Base:4,Stb:+1,Speed:-2,1Gun:-2,Fired:+1,Dice:+3).
15. magpie fired at Seahawker, distance 2 with no deflection. 4 points. Damage B (Base:4,Speed:-2,Tail:+1,Fired:+1,Dice:+4).
14. Seahawker fired at magpie, distance 2 with no deflection. 4 points. Damage B (Base:4,Stb:+1,1Gun:-2,Fired:+1,Dice:+2).
14. magpie fired at Seahawker, distance 2 with no deflection. 5 points. Damage R (Base:4,Tail:+1,Dice:+5).
13. Seahawker fired at magpie, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,1Gun:-3,Defl:-3).
10. Seahawker fired at Flashlight, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Stb:+1,Speed:-2,1Gun:-2,Defl:-2).
9. Seahawker fired at Flashlight, distance 1 with deflection. 6 points. Damage BR (Base:7,Stb:+2,Speed:-1,1Gun:-2,Defl:-1,Long:+1,Dice:+6).
8. Dice:+1 fired at Seahawker, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Defl:-3).
7. DaceAH was shot down by magpie.
7. DaceAH's plane fire extinguished.
7. DaceAH damaged by fire.
7. DaceAH fired at Dice:+1, distance 2 with deflection. 2 points. Damage B (Base:4,Stb:+1,Stall:+2,Speed:-2,1Gun:-2,Defl:-2,Fired:+1,Dice:+4).
7. magpie fired at DaceAH, distance 1 with no deflection. 11 points. Damage RRRR (Base:7,Stb:+1,Tail:+2,Long:+1,Dice:+5).
7. DaceAH's plane is on fire.
7. DaceAH's plane EXPLODED!
7. DaceAH's observer killed!
6. DaceAH damaged by fire.
6. DaceAH fired at Dice:+1, distance 1 with deflection. 7 points. Damage BB (Base:7,Stb:+2,1Gun:-2,Defl:-1,Long:+1,Dice:+2).
5. DaceAH damaged by fire.
5. Seahawker fired at Dice:+1, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,Speed:-3,1Gun:-3,Defl:-3,Jammed).
5. Dice:+1 fired at DaceAH, distance 1 with no deflection. 9 points. Damage R (Base:7,Stb:+1,Long:+1,Dice:+2).
5. DaceAH's plane is on fire.
5. DaceAH fired at Dice:+1, distance 1 with no deflection. 8 points. Damage RR (Base:7,Stb:+2,1Gun:-2,Long:+1,Dice:+5).
4. cloudybear was shot down by magpie.
4. cloudybear fired at magpie, distance 1 with deflection. 7 points. Damage B (Base:7,Stb:+2,1Gun:-2,Defl:-1,Long:+1,Dice:+1).
4. DaceAH fired at Flashlight, distance 1 with deflection. 7 points. Damage B (Base:7,Stb:+2,1Gun:-2,Defl:-1,Long:+1,Dice:+1).
4. Seahawker fired at Dice:+1, distance 1 with deflection. 8 points. Damage R (Base:7,Stb:+2,1Gun:-2,Defl:-1,Fired:+1,Long:+1,Dice:+2).
4. magpie fired at cloudybear, distance 1 with deflection. 10 points. Damage RRRR (Base:7,Stb:+1,Defl:-1,Tail:+2,Long:+1,Dice:+6).
4. cloudybear Pilot killed!
4. Dice:+1 fired at Seahawker, distance 1 with deflection. 10 points. Damage BR (Base:7,Stb:+1,Defl:-1,Tail:+2,Long:+1,Dice:+2).
3. Seahawker fired at Dice:+1, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Stb:+1,Speed:-2,1Gun:-2,Defl:-2).
3. magpie fired at DaceAH, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Defl:-3).
2. cloudybear fired at magpie, distance 2 with no deflection. 4 points. Damage B (Base:4,Stb:+1,1Gun:-2,Long:+1,Dice:+2).
2. magpie fired at cloudybear, distance 2 with no deflection. 4 points. Damage B (Base:4,Dice:+4).
2. Flashlight fired at DaceAH, distance 3 with no deflection. 3 points. Damage B (Base:3,Dice:+5).
2. DaceAH fired at Flashlight, distance 3 with no deflection. 1 points. No relevant damages. (Base:3,Stb:+1,1Gun:-3,Dice:+2).
1. cloudybear fired at Dice:+1, distance 3 with no deflection. 0 points. No relevant damages. (Base:3,Stb:+1,Speed:-3,1Gun:-3,Long:+1).
1. Dice:+1 fired at cloudybear, distance 3 with no deflection. 3 points. Damage B (Base:3,Dice:+2).
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